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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-16 20:47:53 -04:00
Restructure weapon function structs and decompile func0f011560
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@@ -6,7 +6,7 @@
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void func0f011110(void);
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void func0f011124(s32 value);
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u32 func0f011130(void);
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void func0f011560(s32 weapon);
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u32 func0f011560(s32 weaponnum);
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void currentPlayerInitEyespy(void);
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void currentPlayerInit(void);
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@@ -343,7 +343,7 @@ s32 setupGetCommandLength(u32 *ptr);
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u32 func0f092004(u32 arg0);
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u32 func0f092098(struct tag *tag);
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u32 func0f092124(void);
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u32 func0f0921b4(void);
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u32 func0f0921b4(s32 modelnum);
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u32 func0f09220c(void);
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u32 func0f092304(void);
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u32 func0f09233c(void);
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@@ -18,7 +18,7 @@ u32 func0f0b0764(void);
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u32 func0f0b0818(void);
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s32 func0f0b09f4(s32 arg0, s32 arg1);
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struct weapon *weaponFindById(s32 itemid);
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struct inventory_function *weaponGetFunctionById(s32 weapon_id, s32 which);
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struct weaponfunc *weaponGetFunctionById(s32 weapon_id, s32 which);
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u32 func0f0b103c(void);
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u32 func0f0b107c(void);
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u32 func0f0b10b8(void);
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