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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-01 08:07:35 -04:00
Decompile currentPlayerSetLastRoomForOffset
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@@ -104,7 +104,7 @@ void func0f0bb57c(f32 arg0, f32 arg1);
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void optionsSetHiRes(bool enable);
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void currentPlayerAutoWalk(s16 aimpad, u8 walkspeed, u8 turnspeed, u8 lookup, u8 dist);
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void func0f0bd4a8(u32 arg0);
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void currentPlayerSetGlobalDrawWorldOffset(s32 arg0);
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void currentPlayerSetGlobalDrawWorldOffset(s32 room);
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void currentPlayerSetGlobalDrawCameraOffset(void);
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bool currentPlayerGet00fc(void);
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void currentPlayerSetCameraMode(s32 mode);
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@@ -3,7 +3,7 @@
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#include <ultra64.h>
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#include "types.h"
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void func0f1668e0(s32 arg0);
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void currentPlayerSetLastRoomForOffset(s32 room);
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u32 func0f1668f0(void);
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u32 func0f16692c(void);
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u32 func0f16696c(void);
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@@ -12,6 +12,6 @@ u32 func0f166a6c(void);
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u32 func0f166c20(void);
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u32 func0f166d7c(void);
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u32 func0f166dd0(void);
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void func0f166df0(s32 arg0, struct coord *globaldrawworldoffset);
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void func0f166df0(s32 room, struct coord *globaldrawworldoffset);
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#endif
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+1
-1
@@ -2554,7 +2554,7 @@ struct player {
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/*0x16ec*/ u32 unk16ec;
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/*0x16f0*/ u32 unk16f0;
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/*0x16f4*/ f32 gunzoomfovs[3];
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/*0x1700*/ u32 unk1700;
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/*0x1700*/ u32 lastroomforoffset;
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/*0x1704*/ f32 c_screenwidth;
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/*0x1708*/ f32 c_screenheight;
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/*0x170c*/ f32 c_screenleft;
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