mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-28 23:26:00 -04:00
Decompile currentPlayerRenderShield
This commit is contained in:
@@ -5,7 +5,7 @@
|
||||
#include "types.h"
|
||||
|
||||
u32 func0f0b2150(void);
|
||||
u32 func0f0b2740(void);
|
||||
void func0f0b2740(Gfx **gdl, f32 *arg1, f32 *arg2, s32 width, s32 height, bool arg5, bool arg6, bool arg7, u32 arg8);
|
||||
void func0f0b278c(Gfx **gdl, f32 *arg1, f32 *arg2, s32 twidth, u32 theight, u32 arg5, u32 arg6, u32 arg7, u32 arg8, u32 arg9, u32 arg10, u32 arg11, u32 arg12, u32 arg13);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -57,7 +57,7 @@ void func0f0bd904(bool arg0);
|
||||
void func0f0bfc7c(struct coord *cam_pos, struct coord *cam_look, struct coord *cam_up);
|
||||
Gfx *currentPlayerUpdateShootRot(Gfx *gdl);
|
||||
void currentPlayerUpdateShieldShow(void);
|
||||
Gfx *func0f0c0190(Gfx *gdl);
|
||||
Gfx *currentPlayerRenderShield(Gfx *gdl);
|
||||
Gfx *func0f0c07c8(Gfx *gdl);
|
||||
void currentPlayerDie(bool force);
|
||||
void currentPlayerDieByShooter(u32 shooter, bool force);
|
||||
|
||||
Reference in New Issue
Block a user