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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-16 22:39:59 -04:00
Rename door functions and add docblocks
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@@ -945,8 +945,12 @@
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object, \
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label,
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// Unused, and no idea what it does.
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#define cmd0065(object) \
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/**
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* Interacts with the given object, as if the player pressed B on it.
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*
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* If the object is a door, lock checks are skipped.
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*/
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#define obj_interact(object) \
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mkshort(0x0065), \
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object,
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@@ -2522,7 +2522,7 @@
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#define OBJFLAG2_LOCKEDFRONT 0x08000000 // One-way door lock
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#define OBJFLAG2_LOCKEDBACK 0x10000000 // One-way door lock
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#define OBJFLAG2_AICANNOTUSE 0x20000000
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#define OBJFLAG2_40000000 0x40000000 // Used by doors
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#define OBJFLAG2_AIRLOCKDOOR 0x40000000 // Door waits for sibling to close before it can open
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#define OBJFLAG2_80000000 0x80000000 // Attack Ship glass
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// obj->flags3
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@@ -104,7 +104,7 @@
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/*0x0061*/ bool aiIfGunUnclaimed(void);
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/*0x0062*/ bool aiIfObjectHealthy(void);
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/*0x0063*/ bool aiIfChrActivatedObject(void);
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/*0x0065*/ bool ai0065(void);
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/*0x0065*/ bool aiObjInteract(void);
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/*0x0066*/ bool aiDestroyObject(void);
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/*0x0067*/ bool ai0067(void);
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/*0x0068*/ bool aiChrDropItems(void);
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@@ -27,7 +27,7 @@ void countdownTimerSetRunning(bool running);
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void countdownTimerSetValue(f32 frames);
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void countdownTimerSetVisible(u32 flag, bool show);
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void countdownTimerTick(void);
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bool doorCallLift(struct prop *doorprop, bool onlyifclosed);
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bool doorCallLift(struct prop *doorprop, bool allowclose);
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bool doorIsPadlockFree(struct doorobj *door);
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bool objPassesSafePickupChecks(struct defaultobj *obj);
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void objUpdateLinkedScenery(struct defaultobj *obj);
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@@ -314,13 +314,13 @@ void func0f08d784(s32 soundtype, struct prop *prop);
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void func0f08daa8(s32 soundtype, struct prop *prop);
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void func0f08dd44(s32 soundtype, struct prop *prop);
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void func0f08df10(s32 soundtype, struct prop *prop);
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void func0f08e0c4(struct doorobj *door);
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void func0f08e1a0(struct doorobj *door);
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void doorPrepareForOpen(struct doorobj *door);
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void doorPrepareForClose(struct doorobj *door);
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u32 decodeXorAaaaaaaa(u32 value);
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void func0f08e224(struct doorobj *door);
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void func0f08e2ac(struct doorobj *door);
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void doorSetMode(struct doorobj *door, s32 newmode);
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void doorActivate(struct doorobj *door, s32 newmode);
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void doorsRequestMode(struct doorobj *door, s32 newmode);
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s32 doorIsClosed(struct doorobj *door);
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s32 doorIsOpen(struct doorobj *door);
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s32 func0f08e5a8(s16 *rooms, struct screenbox *box);
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@@ -335,7 +335,7 @@ u32 func0f08f538(void);
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u32 func0f08f604(void);
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bool func0f08f968(struct doorobj *door, bool arg1);
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bool doorTestForInteract(struct prop *prop);
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void doorActivateWrapper(struct prop *prop, bool arg1);
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void doorsActivate(struct prop *prop, bool allowliftclose);
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u32 func0f08fffc(void);
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void func0f0900c0(struct prop *prop, struct doorobj *door);
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bool propdoorInteract(struct prop *doorprop);
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