mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-17 21:03:21 -04:00
Rename door functions and add docblocks
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@@ -104,7 +104,7 @@
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/*0x0061*/ bool aiIfGunUnclaimed(void);
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/*0x0062*/ bool aiIfObjectHealthy(void);
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/*0x0063*/ bool aiIfChrActivatedObject(void);
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/*0x0065*/ bool ai0065(void);
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/*0x0065*/ bool aiObjInteract(void);
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/*0x0066*/ bool aiDestroyObject(void);
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/*0x0067*/ bool ai0067(void);
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/*0x0068*/ bool aiChrDropItems(void);
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@@ -27,7 +27,7 @@ void countdownTimerSetRunning(bool running);
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void countdownTimerSetValue(f32 frames);
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void countdownTimerSetVisible(u32 flag, bool show);
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void countdownTimerTick(void);
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bool doorCallLift(struct prop *doorprop, bool onlyifclosed);
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bool doorCallLift(struct prop *doorprop, bool allowclose);
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bool doorIsPadlockFree(struct doorobj *door);
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bool objPassesSafePickupChecks(struct defaultobj *obj);
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void objUpdateLinkedScenery(struct defaultobj *obj);
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@@ -314,13 +314,13 @@ void func0f08d784(s32 soundtype, struct prop *prop);
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void func0f08daa8(s32 soundtype, struct prop *prop);
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void func0f08dd44(s32 soundtype, struct prop *prop);
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void func0f08df10(s32 soundtype, struct prop *prop);
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void func0f08e0c4(struct doorobj *door);
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void func0f08e1a0(struct doorobj *door);
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void doorPrepareForOpen(struct doorobj *door);
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void doorPrepareForClose(struct doorobj *door);
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u32 decodeXorAaaaaaaa(u32 value);
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void func0f08e224(struct doorobj *door);
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void func0f08e2ac(struct doorobj *door);
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void doorSetMode(struct doorobj *door, s32 newmode);
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void doorActivate(struct doorobj *door, s32 newmode);
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void doorsRequestMode(struct doorobj *door, s32 newmode);
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s32 doorIsClosed(struct doorobj *door);
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s32 doorIsOpen(struct doorobj *door);
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s32 func0f08e5a8(s16 *rooms, struct screenbox *box);
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@@ -335,7 +335,7 @@ u32 func0f08f538(void);
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u32 func0f08f604(void);
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bool func0f08f968(struct doorobj *door, bool arg1);
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bool doorTestForInteract(struct prop *prop);
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void doorActivateWrapper(struct prop *prop, bool arg1);
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void doorsActivate(struct prop *prop, bool allowliftclose);
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u32 func0f08fffc(void);
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void func0f0900c0(struct prop *prop, struct doorobj *door);
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bool propdoorInteract(struct prop *doorprop);
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