Rename prop list symbols

This commit is contained in:
Ryan Dwyer
2021-06-02 12:13:16 +10:00
parent 82184c5d9f
commit b2d967f339
52 changed files with 1267 additions and 1195 deletions
+1 -1
View File
@@ -4,7 +4,7 @@
#include "data.h"
#include "types.h"
void roomMovePropsToList1(u32 roomnum, bool tintedglassonly);
void roomUnpauseProps(u32 roomnum, bool tintedglassonly);
void func0f157e94(s32 room, s32 arg1, struct screenbox *arg2);
void func0f158108(s32 roomnum, u8 *arg1, u8 *arg2);
struct var800a4640_00 *func0f158140(s32 roomnum);
+4 -4
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@@ -277,10 +277,10 @@
/*0x0111*/ bool aiSetCameraAnimation(void);
/*0x0112*/ bool aiObjectDoAnimation(void);
/*0x0113*/ bool aiIfInCutscene(void);
/*0x0114*/ bool aiShowChr(void);
/*0x0115*/ bool aiHideChr(void);
/*0x0116*/ bool aiShowObj(void);
/*0x0117*/ bool aiHideObj(void);
/*0x0114*/ bool aiEnableChr(void);
/*0x0115*/ bool aiDisableChr(void);
/*0x0116*/ bool aiEnableObj(void);
/*0x0117*/ bool aiDisableObj(void);
/*0x0118*/ bool aiSetObjFlag3(void);
/*0x0119*/ bool aiUnsetObjFlag3(void);
/*0x011a*/ bool aiIfObjHasFlag3(void);
+7 -7
View File
@@ -7,13 +7,13 @@
extern f32 var80069880;
void func0f0601b0(void);
void propShow(struct prop *prop);
void propHide(struct prop *prop);
void propEnable(struct prop *prop);
void propDisable(struct prop *prop);
struct prop *propAllocate(void);
void propFree(struct prop *prop);
void propPrependToList1(struct prop *prop);
void propAppendToList1(struct prop *prop);
void propRemoveFromCurrentList(struct prop *prop);
void propActivate(struct prop *prop);
void propActivateThisFrame(struct prop *prop);
void propDelist(struct prop *prop);
void propReparent(struct prop *mover, struct prop *adopter);
void propDetach(struct prop *prop);
Gfx *propRender(Gfx *gdl, struct prop *prop, bool withalpha);
@@ -31,8 +31,8 @@ void propExecuteTickOperation(struct prop *prop, s32 op);
struct prop *currentPlayerFindPropForInteract(bool eyespy);
void func0f062dd0(void);
bool currentPlayerInteract(bool eyespy);
void propPrependToList2(struct prop *prop);
void propMoveFromList2To1(struct prop *prop);
void propPause(struct prop *prop);
void propUnpause(struct prop *prop);
void propsTick(u32 islastplayer);
void func0f063dcc(void);
void propSetCollisionsEnabled(struct prop *prop, bool enable);