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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-17 12:59:41 -04:00
Rename prop list symbols
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@@ -4,7 +4,7 @@
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#include "data.h"
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#include "types.h"
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void roomMovePropsToList1(u32 roomnum, bool tintedglassonly);
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void roomUnpauseProps(u32 roomnum, bool tintedglassonly);
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void func0f157e94(s32 room, s32 arg1, struct screenbox *arg2);
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void func0f158108(s32 roomnum, u8 *arg1, u8 *arg2);
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struct var800a4640_00 *func0f158140(s32 roomnum);
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@@ -277,10 +277,10 @@
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/*0x0111*/ bool aiSetCameraAnimation(void);
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/*0x0112*/ bool aiObjectDoAnimation(void);
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/*0x0113*/ bool aiIfInCutscene(void);
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/*0x0114*/ bool aiShowChr(void);
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/*0x0115*/ bool aiHideChr(void);
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/*0x0116*/ bool aiShowObj(void);
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/*0x0117*/ bool aiHideObj(void);
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/*0x0114*/ bool aiEnableChr(void);
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/*0x0115*/ bool aiDisableChr(void);
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/*0x0116*/ bool aiEnableObj(void);
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/*0x0117*/ bool aiDisableObj(void);
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/*0x0118*/ bool aiSetObjFlag3(void);
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/*0x0119*/ bool aiUnsetObjFlag3(void);
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/*0x011a*/ bool aiIfObjHasFlag3(void);
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@@ -7,13 +7,13 @@
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extern f32 var80069880;
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void func0f0601b0(void);
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void propShow(struct prop *prop);
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void propHide(struct prop *prop);
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void propEnable(struct prop *prop);
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void propDisable(struct prop *prop);
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struct prop *propAllocate(void);
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void propFree(struct prop *prop);
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void propPrependToList1(struct prop *prop);
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void propAppendToList1(struct prop *prop);
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void propRemoveFromCurrentList(struct prop *prop);
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void propActivate(struct prop *prop);
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void propActivateThisFrame(struct prop *prop);
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void propDelist(struct prop *prop);
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void propReparent(struct prop *mover, struct prop *adopter);
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void propDetach(struct prop *prop);
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Gfx *propRender(Gfx *gdl, struct prop *prop, bool withalpha);
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@@ -31,8 +31,8 @@ void propExecuteTickOperation(struct prop *prop, s32 op);
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struct prop *currentPlayerFindPropForInteract(bool eyespy);
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void func0f062dd0(void);
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bool currentPlayerInteract(bool eyespy);
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void propPrependToList2(struct prop *prop);
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void propMoveFromList2To1(struct prop *prop);
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void propPause(struct prop *prop);
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void propUnpause(struct prop *prop);
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void propsTick(u32 islastplayer);
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void func0f063dcc(void);
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void propSetCollisionsEnabled(struct prop *prop, bool enable);
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