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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-19 13:23:49 -04:00
Decompile propsnd0f0939f8
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+3
-3
@@ -64,10 +64,10 @@ void botactReload(struct chrdata *chr, s32 handnum, bool withsound)
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if (withsound) {
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if (aibot->weaponnum == WEAPON_FARSIGHT) {
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func0f0939f8(NULL, chr->prop, SFX_RELOAD_FARSIGHT, -1,
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propsnd0f0939f8(NULL, chr->prop, SFX_RELOAD_FARSIGHT, -1,
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-1, 1024, 0, 0, 0, -1, 0, -1, -1, -1, -1);
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} else {
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func0f0939f8(NULL, chr->prop, SFX_RELOAD_DEFAULT, -1,
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propsnd0f0939f8(NULL, chr->prop, SFX_RELOAD_DEFAULT, -1,
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-1, 1024, 0, 0, 0, -1, 0, -1, -1, -1, -1);
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}
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}
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@@ -533,7 +533,7 @@ void botactCreateSlayerRocket(struct chrdata *chr)
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rocket->base.projectile->unk0b4 = 0x20000000;
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// Fire rocket sound
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func0f0939f8(NULL, rocket->base.prop, SFX_LAUNCH_ROCKET_8053, -1,
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propsnd0f0939f8(NULL, rocket->base.prop, SFX_LAUNCH_ROCKET_8053, -1,
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-1, 0, 0, 0, 0, -1, 0, -1, -1, -1, -1);
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if (!botactFindRocketRoute(chr, &chr->prop->pos, &target->pos, chr->prop->rooms, target->rooms, rocket->base.projectile)) {
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