Decompile propsnd0f0939f8

This commit is contained in:
Ryan Dwyer
2022-06-13 19:32:48 +10:00
parent ded16333f7
commit b34c2e3620
19 changed files with 458 additions and 1260 deletions
+3 -3
View File
@@ -64,10 +64,10 @@ void botactReload(struct chrdata *chr, s32 handnum, bool withsound)
if (withsound) {
if (aibot->weaponnum == WEAPON_FARSIGHT) {
func0f0939f8(NULL, chr->prop, SFX_RELOAD_FARSIGHT, -1,
propsnd0f0939f8(NULL, chr->prop, SFX_RELOAD_FARSIGHT, -1,
-1, 1024, 0, 0, 0, -1, 0, -1, -1, -1, -1);
} else {
func0f0939f8(NULL, chr->prop, SFX_RELOAD_DEFAULT, -1,
propsnd0f0939f8(NULL, chr->prop, SFX_RELOAD_DEFAULT, -1,
-1, 1024, 0, 0, 0, -1, 0, -1, -1, -1, -1);
}
}
@@ -533,7 +533,7 @@ void botactCreateSlayerRocket(struct chrdata *chr)
rocket->base.projectile->unk0b4 = 0x20000000;
// Fire rocket sound
func0f0939f8(NULL, rocket->base.prop, SFX_LAUNCH_ROCKET_8053, -1,
propsnd0f0939f8(NULL, rocket->base.prop, SFX_LAUNCH_ROCKET_8053, -1,
-1, 0, 0, 0, 0, -1, 0, -1, -1, -1, -1);
if (!botactFindRocketRoute(chr, &chr->prop->pos, &target->pos, chr->prop->rooms, target->rooms, rocket->base.projectile)) {