Decompile bgunDrawHud

This commit is contained in:
Ryan Dwyer
2022-08-28 00:22:15 +10:00
parent 56c927ac9b
commit b38a8af242
4 changed files with 411 additions and 6766 deletions
+4 -4
View File
@@ -166,12 +166,12 @@ u32 bgunGetAmmoTypeForWeapon(u32 weaponnum, u32 func);
s32 bgunGetAmmoQtyForWeapon(u32 weaponnum, u32 func);
void bgunSetAmmoQtyForWeapon(u32 weaponnum, u32 func, u32 quantity);
s32 bgunGetAmmoCapacityForWeapon(s32 weaponnum, s32 func);
Gfx *bgunRenderHudString(Gfx *gdl, char *text, s32 x, bool halign, s32 y, s32 valign, u32 colour);
Gfx *bgunRenderHudInteger(Gfx *gdl, s32 value, s32 x, bool halign, s32 y, s32 valign, u32 colour);
Gfx *bgunDrawHudString(Gfx *gdl, char *text, s32 x, bool halign, s32 y, s32 valign, u32 colour);
Gfx *bgunDrawHudInteger(Gfx *gdl, s32 value, s32 x, bool halign, s32 y, s32 valign, u32 colour);
void bgunResetAbmag(struct abmag *abmag);
void bgun0f0a9da8(struct abmag *abmag, s32 remaining, s32 capacity, s32 height);
Gfx *bgunRenderHudGauge(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2, struct abmag *abmag, s32 remaining, s32 capacity, u32 vacantcolour, u32 occupiedcolour, bool flip);
Gfx *bgunRenderHud(Gfx *gdl);
Gfx *bgunDrawHudGauge(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2, struct abmag *abmag, s32 remaining, s32 capacity, u32 vacantcolour, u32 occupiedcolour, bool flip);
Gfx *bgunDrawHud(Gfx *gdl);
void bgunAddBoost(s32 arg0);
void bgunSubtractBoost(s32 arg0);
void bgunApplyBoost(void);