Decompile weaponGetActivatedText

This commit is contained in:
Ryan Dwyer
2020-02-08 13:05:49 +10:00
parent 7953faf106
commit b4b983cc4f
3 changed files with 12 additions and 25 deletions
+1 -1
View File
@@ -44,7 +44,7 @@ u32 currentPlayerGetEquipCurItem(void);
void currentPlayerSetEquipCurItem(u32 item);
void currentPlayerCalculateEquipCurItem(void);
char *objGetActivatedText(struct defaultobj *obj);
u32 func0f113034(void);
char *weaponGetActivatedText(s32 weaponnum);
u32 func0f11307c(void);
u32 func0f1131ac(void);