mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-15 20:40:05 -04:00
Decompile objDeform
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@@ -4130,8 +4130,8 @@
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#define VTXSTORETYPE_CHRVTX 0
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#define VTXSTORETYPE_OBJVTX 1
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#define VTXSTORETYPE_CHRCOL 2
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#define VTXSTORETYPE_OBJCOL 3
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#define VTXSTORETYPE_CHRCOL 2
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#define VTXSTORETYPE_OBJCOL 3
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#define WAYMODE_INIT 0
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#define WAYMODE_LOST1 1
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@@ -10,7 +10,7 @@ s32 debug0f11ed70(void);
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bool debugIsBgRenderingEnabled(void);
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bool debugIsPropRenderingEnabled(void);
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bool debug0f11edb0(void);
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bool debug0f11edb8(void);
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bool debugIsObjDeformDebugEnabled(void);
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bool debugIsRoomStateDebugEnabled(void);
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s32 debugIsTurboModeEnabled(void);
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bool debugForceAllObjectivesComplete(void);
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@@ -211,7 +211,7 @@ Gfx *gfxRenderRadialShadow(Gfx *gdl, f32 x, f32 y, f32 z, f32 angle, f32 radius,
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Gfx *objRenderShadow(struct defaultobj *obj, Gfx *gdl);
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Gfx *objRender(struct prop *prop, Gfx *gdl, bool withalpha);
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bool modelIsNodeNotTvscreen(struct modelfiledata *filedata, struct modelnode *node);
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void func0f081ccc(struct defaultobj *obj, s32 arg1);
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void objDeform(struct defaultobj *obj, s32 level);
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void objBounce(struct defaultobj *obj, struct coord *arg1);
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void objSetDropped(struct prop *prop, u32 droptype);
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void objApplyMomentum(struct defaultobj *obj, struct coord *speed, f32 rotation, bool addspeed, bool addrotation);
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@@ -260,7 +260,7 @@ void currentPlayerQueuePickupWeaponHudmsg(u32 weaponnum, bool dual);
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s32 propPickupByPlayer(struct prop *prop, bool showhudmsg);
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s32 objTestForPickup(struct prop *prop);
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bool func0f0899dc(struct prop *prop, struct coord *arg1, f32 *arg2, f32 *arg3);
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void func0f089a94(s32 vtxstoretype, struct model *model);
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void modelFreeVertices(s32 vtxstoretype, struct model *model);
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struct prop *hatApplyToChr(struct hatobj *hat, struct chrdata *chr, struct modelfiledata *filedata, struct prop *prop, struct model *model);
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void hatLoadAndApplyToChr(struct hatobj *hat, struct chrdata *chr);
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void hatAssignToChr(struct hatobj *hat, struct chrdata *chr);
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@@ -8,7 +8,7 @@ void vtxstoreReset(void);
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void vtxstoreFixRefs(union modelrwdata *find, union modelrwdata *replacement);
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void vtxstoreTick(void);
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void *vtxstoreAllocate(s32 count, s32 index, s32 arg2, s32 arg3);
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void vtxstoreFree(s32 arg0, void *arg1);
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void *vtxstoreAllocate(s32 count, s32 index, struct modelnode *node, s32 level);
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void vtxstoreFree(s32 type, void *arg1);
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#endif
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+11
-6
@@ -6016,9 +6016,14 @@ struct var80067e6c {
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};
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struct gfxvtx {
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/*0x00*/ s16 x;
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/*0x02*/ s16 y;
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/*0x04*/ s16 z;
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union {
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struct {
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/*0x00*/ s16 x;
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/*0x02*/ s16 y;
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/*0x04*/ s16 z;
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};
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s16 v[3];
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};
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/*0x06*/ u8 flags;
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/*0x07*/ u8 colour;
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/*0x08*/ s16 unk08;
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@@ -6078,9 +6083,9 @@ struct audiochannel {
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struct var8007e3d0_data {
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void *unk00;
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u32 unk04;
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u32 unk08;
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s16 unk0c;
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struct modelnode *node;
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s32 level;
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s16 count;
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s16 unk0e;
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};
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