jpn-final: Get game segment matching excluding pointers

This commit is contained in:
Ryan Dwyer
2022-03-16 17:50:25 +10:00
parent d7d4ca4156
commit b6ef09ca20
76 changed files with 44212 additions and 581 deletions
-1
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@@ -5,6 +5,5 @@
#include "types.h"
void func0f000090(void);
void func0f000100(void);
#endif
+9
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@@ -0,0 +1,9 @@
#ifndef IN_GAME_GAME_000100_H
#define IN_GAME_GAME_000100_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
void func0f000100(void);
#endif
+6
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@@ -64,7 +64,13 @@ Gfx *menuApplyScissor(Gfx *gdl);
Gfx *dialogRender(Gfx *gdl, struct menudialog *dialog, struct menu *menu, bool lightweight);
void menuGetContPads(s8 *contpadnum1, s8 *contpadnum2);
void func0f0f7594(s32 arg0, s32 *vdir, s32 *hdir);
#if VERSION >= VERSION_JPN_FINAL
void menuFindAvailableSize(s32 *xmin, s32 *ymin, s32 *xmax, s32 *ymax, struct menudialog *dialog);
#else
void menuFindAvailableSize(s32 *xmin, s32 *ymin, s32 *xmax, s32 *ymax);
#endif
void dialogCalculatePosition(struct menudialog *dialog);
void menuClose(void);
void func0f0f8120(void);