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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-16 20:47:53 -04:00
jpn-final: Get game segment matching excluding pointers
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@@ -5,6 +5,5 @@
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#include "types.h"
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void func0f000090(void);
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void func0f000100(void);
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#endif
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@@ -0,0 +1,9 @@
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#ifndef IN_GAME_GAME_000100_H
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#define IN_GAME_GAME_000100_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void func0f000100(void);
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#endif
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@@ -64,7 +64,13 @@ Gfx *menuApplyScissor(Gfx *gdl);
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Gfx *dialogRender(Gfx *gdl, struct menudialog *dialog, struct menu *menu, bool lightweight);
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void menuGetContPads(s8 *contpadnum1, s8 *contpadnum2);
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void func0f0f7594(s32 arg0, s32 *vdir, s32 *hdir);
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#if VERSION >= VERSION_JPN_FINAL
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void menuFindAvailableSize(s32 *xmin, s32 *ymin, s32 *xmax, s32 *ymax, struct menudialog *dialog);
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#else
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void menuFindAvailableSize(s32 *xmin, s32 *ymin, s32 *xmax, s32 *ymax);
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#endif
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void dialogCalculatePosition(struct menudialog *dialog);
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void menuClose(void);
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void func0f0f8120(void);
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