Rename dozens of game files and functions

This commit is contained in:
Ryan Dwyer
2021-02-02 21:04:11 +10:00
parent 2633ee5d10
commit b71b3570a8
130 changed files with 5072 additions and 4932 deletions
+2
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@@ -2342,6 +2342,8 @@
#define OBJECTIVE_COMPLETE 1
#define OBJECTIVE_FAILED 2
#define OBJECTIVEFLAG_AUTOCOMPLETE 0x01
// obj->flags
#define OBJFLAG_00000001 0x00000001 // Editor: "Fall to Ground"
#define OBJFLAG_00000002 0x00000002 // Editor: "In Air Rotated 90 Deg Upside-Down"
+1 -1
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@@ -34,7 +34,7 @@ void func0f002a98(void);
void roomSetLightsOn(s32 roomnum, s32 enable);
void roomSetLighting(s32 roomnum, s32 operation, u8 arg2, u8 arg3, u8 arg4);
u32 func0f002ef8(void);
void func0f0033b0(void);
void lightingTick(void);
void func0f003444(void);
void func0f0035c0(void);
void func0f00372c(void);
-8
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@@ -1,8 +0,0 @@
#ifndef IN_GAME_EXPLOSIONS_FREE_H
#define IN_GAME_EXPLOSIONS_FREE_H
#include <ultra64.h>
#include "types.h"
void explosionsFree(void);
#endif
+8
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@@ -0,0 +1,8 @@
#ifndef IN_GAME_EXPLOSIONS_RESET_H
#define IN_GAME_EXPLOSIONS_RESET_H
#include <ultra64.h>
#include "types.h"
void explosionsReset(void);
#endif
-14
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@@ -1,14 +0,0 @@
#ifndef IN_GAME_GAME_0109D0_H
#define IN_GAME_GAME_0109D0_H
#include <ultra64.h>
#include "types.h"
void setupResetObjectives(void);
void tagInsert(struct tag *tag);
void briefingInsert(struct briefingobj *obj);
void objectiveInsert(struct objective *objective);
void objectiveAddRoomEnteredCriteria(struct criteria_roomentered *criteria);
void objectiveAddMultiroomEnteredCriteria(struct criteria_multiroomentered *criteria);
void objectiveAddHolographCriteria(struct criteria_holograph *criteria);
#endif
+2 -2
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@@ -3,7 +3,7 @@
#include <ultra64.h>
#include "types.h"
void func0f014f10(void);
void func0f014fe0(void);
void chrsReset(void);
void alarmReset(void);
#endif
-8
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@@ -1,8 +0,0 @@
#ifndef _IN_GAME_GAME_0151F0_H
#define _IN_GAME_GAME_0151F0_H
#include <ultra64.h>
#include "types.h"
void func0f0151f0(void);
#endif
+3 -3
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@@ -3,9 +3,9 @@
#include <ultra64.h>
#include "types.h"
f32 func0f0b69d0(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop, s16 *spawnpads, s16 numspawnpads);
f32 func0f0b72a8(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop);
void func0f0b72dc(void);
f32 playerChooseSpawnLocation(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop, s16 *spawnpads, s16 numspawnpads);
f32 playerChooseGeneralSpawnLocation(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop);
void currentPlayerStartNewLife(void);
void currentPlayerResetToDefault(void);
bool currentPlayerAssumeChrForAnti(struct chrdata *chr, s32 param_2);
void currentPlayerSpawn(void);
-10
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@@ -1,10 +0,0 @@
#ifndef _IN_GAME_GAME_0D5A90_H
#define _IN_GAME_GAME_0D5A90_H
#include <ultra64.h>
#include "types.h"
u32 func0f0d5a90(void);
u32 func0f0d5c60(void);
Gfx *func0f0d5d8c(Gfx *gdl, u32 arg1, u32 arg2, f32 arg3);
#endif
+10
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@@ -0,0 +1,10 @@
#ifndef _IN_GAME_HEALTHBAR_H
#define _IN_GAME_HEALTHBAR_H
#include <ultra64.h>
#include "types.h"
u32 func0f0d5a90(void);
u32 func0f0d5c60(void);
Gfx *healthbarRender(Gfx *gdl, u32 arg1, u32 arg2, f32 arg3);
#endif
@@ -1,5 +1,5 @@
#ifndef IN_GAME_GAME_0DCDB0_H
#define IN_GAME_GAME_0DCDB0_H
#ifndef IN_GAME_HUDMSG_H
#define IN_GAME_HUDMSG_H
#include <ultra64.h>
#include "types.h"
@@ -10,7 +10,7 @@ Gfx *hudRenderZoomRange(Gfx *gdl, s32 arg1);
Gfx *hudRenderMessageBox(Gfx *gdl, s32 x, s32 y, s32 width, s32 height, f32 bgopacity, u32 bordercolour, f32 textopacity);
s32 func0f0ddb1c(u32 *arg0, u32 arg1);
void func0f0ddd44(s32 value);
void hudmsgSystemInit(void);
void hudmsgsInit(void);
void hudmsgRemoveAll(void);
s32 hudmsgGetNext(s32 refid);
void hudmsgCreateViaPreset(char *text, s32 type);
@@ -23,11 +23,11 @@ void hudmsgCreate(char *text, s32 type, s32 conf00, s32 conf01, s32 conf02,
struct hudmessagething *conf04, struct hudmessagething *conf08,
u32 textcolour, u32 shadowcolour,
u32 alignh, s32 conf16, u32 alignv, s32 conf18, s32 arg14, u32 flags);
void func0f0df364(void);
void hudmsgsTick(void);
void currentPlayerUnsetFlag(u32 flag);
void currentPlayerSetFlag(u32 flag);
void hudmsgRemoveForDeadPlayer(s32 playernum);
Gfx *hudRenderMessages(Gfx *gdl);
Gfx *hudmsgsRender(Gfx *gdl);
void hudmsgsReset(void);
#endif
+1 -1
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@@ -37,7 +37,7 @@ void func0f1895e8(void);
s32 mpGetWeaponSet(void);
bool mpIsPaused(void);
void mpSetPaused(u8 mode);
Gfx *func0f18973c(Gfx *gdl);
Gfx *mpRenderModalText(Gfx *gdl);
u32 func0f189cc0(void);
u32 func0f189dc8(void);
u32 func0f189ed0(void);
+2 -2
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@@ -9,11 +9,11 @@ void scenarioCallback44(s32 *arg0);
void scenarioInit(void);
s32 scenarioCallback08(void);
void scenarioReset(void);
void scenarioCallback10(void);
void scenarioTick(void);
void scenarioCallback14(struct chrdata *chr);
Gfx *scenarioRadar(Gfx *gdl);
bool scenarioRadar2(Gfx **gdl, struct prop *prop);
f32 scenarioCallback2c(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop);
f32 scenarioChooseSpawnLocation(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop);
s32 scenarioGetMaxTeams(void);
void scenarioCallback38(s16 arg0, s32 *arg1, s32 *arg2, s32 *arg3);
+6 -6
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@@ -6,7 +6,7 @@
void scenarioHtbInit(void);
s32 scenarioHtbCallback08(void);
void scenarioHtbReset(void);
void scenarioHtbCallback10(void);
void scenarioHtbTick(void);
void scenarioHtbCallback14(struct chrdata *chr);
void scenarioHtbKill(struct mpchr *mpchr, s32 mpchrnum, s32 *score, s32 *arg3);
Gfx *scenarioHtbRadar(Gfx *gdl);
@@ -14,12 +14,12 @@ bool scenarioHtbRadar2(Gfx **gdl, struct prop *prop);
bool scenarioHtbHighlight(struct prop *prop, u32 *colour);
void scenarioCtcInit(void);
s32 scenarioCtcCallback08(void);
void scenarioCtcCallback10(void);
void scenarioCtcTick(void);
void scenarioCtcCallback14();
void scenarioCtcKill(struct mpchr *mpchr, s32 mpchrnum, s32 *score, s32 *arg3);
Gfx *scenarioCtcRadar(Gfx *gdl);
bool scenarioCtcRadar2(Gfx **gdl, struct prop *prop);
bool scenarioCtcCallback2c(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop, f32 *arg4);
bool scenarioCtcChooseSpawnLocation(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop, f32 *arg4);
s32 scenarioCtcGetMaxTeams(void);
bool scenarioCtcIsRoomHighlighted(s16 room);
s32 menuhandlerMpHillTime(u32 operation, struct menuitem *item, union handlerdata *data);
@@ -32,7 +32,7 @@ Gfx *scenarioKohRadar(Gfx *gdl);
bool scenarioKohIsRoomHighlighted(s16 arg0);
void scenarioHtmInit(void);
s32 scenarioHtmCallback08(void);
void scenarioHtmCallback10(void);
void scenarioHtmTick(void);
void scenarioHtmKill(struct mpchr *mpchr, s32 mpchrnum, s32 *score, s32 *arg3);
bool scenarioHtmRadar2(Gfx **gdl, struct prop *prop);
bool scenarioHtmHighlight(struct prop *prop, u32 *colour);
@@ -46,11 +46,11 @@ void scenarioCallback44(s32 *arg0);
void scenarioInit(void);
s32 scenarioCallback08(void);
void scenarioReset(void);
void scenarioCallback10(void);
void scenarioTick(void);
void scenarioCallback14(struct chrdata *chr);
Gfx *scenarioRadar(Gfx *gdl);
bool scenarioRadar2(Gfx **gdl, struct prop *prop);
f32 scenarioCallback2c(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop);
f32 scenarioChooseSpawnLocation(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop);
s32 scenarioGetMaxTeams(void);
void scenarioCallback38(s16 arg0, s32 *arg1, s32 *arg2, s32 *arg3);
+2 -2
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@@ -81,7 +81,7 @@ void scenarioCtcReset(void);
bool scenarioCtcHighlight(struct prop *prop, u32 *colour);
void mpCtcAddPad(s32 *cmd);
void scenarioCtcCallback38(s16 arg0, s32 *arg1, s32 *arg2, s32 *arg3);
void scenarioKohCallback10(void);
void scenarioKohTick(void);
u32 scenarioKohCallback18(void);
void mpKohAddHill(s32 *cmd);
void scenarioKohCallback38(s16 arg0, s32 *arg1, s32 *arg2, s32 *arg3);
@@ -96,7 +96,7 @@ void scenarioPacChooseVictims(void);
bool scenarioPacHighlight(struct prop *prop, u32 *colour);
void func0f1845bc(void);
u32 func0f1847b8(void);
void scenarioPacCallback10(void);
void scenarioPacTick(void);
u32 scenarioPacCallback18(void);
bool scenarioPacRadar2(Gfx **gdl, struct prop *prop);
s32 mpOptionsMenuDialog(u32 operation, struct menudialog *dialog, union handlerdata *data);
+1 -1
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@@ -21,7 +21,7 @@ void musicStartX(f32 arg0);
void musicStartMenu2(s32 tracknum);
void musicSetStageAndStartMusic(s32 stagenum);
void musicSetStage(s32 stagenum);
void func0f16d9fc(void);
void musicReset(void);
void func0f16da2c(void);
void func0f16daa4(void);
void musicStartForMenu(void);
+22
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@@ -0,0 +1,22 @@
#ifndef IN_GAME_NBOMB_H
#define IN_GAME_NBOMB_H
#include <ultra64.h>
#include "types.h"
u32 func0f006c80(void);
Gfx *func0f008558(Gfx *gdl, s32 arg1);
void nbombResetAge(struct nbomb *nbomb);
s32 nbombCalculateAlpha(struct nbomb *nbomb);
Gfx *nbombCreateGdl(void);
Gfx *nbombRender(Gfx *gdl, struct nbomb *nbomb, Gfx *subgdl);
void func0f0099a4(void);
void nbombInflictDamage(struct nbomb *nbomb);
void nbombTick(struct nbomb *nbomb);
void nbombsTick(void);
Gfx *nbombsRender(Gfx *gdl);
void nbombCreate(struct coord *pos, struct prop *prop);
f32 gasGetDoorFrac(s32 tagnum);
Gfx *func0f00a490(Gfx *gdl);
Gfx *gasRender(Gfx *gdl);
#endif
+35
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@@ -0,0 +1,35 @@
#ifndef IN_GAME_OBJECTIVES_H
#define IN_GAME_OBJECTIVES_H
#include <ultra64.h>
#include "types.h"
void objectivesAutocomplete(void);
void objectivesReset(void);
void tagInsert(struct tag *tag);
void briefingInsert(struct briefingobj *obj);
void objectiveInsert(struct objective *objective);
void objectiveAddRoomEnteredCriteria(struct criteria_roomentered *criteria);
void objectiveAddMultiroomEnteredCriteria(struct criteria_multiroomentered *criteria);
void objectiveAddHolographCriteria(struct criteria_holograph *criteria);
u32 xorBaffbeff(u32 value);
u32 xorBabeffff(u32 value);
u32 xorBoobless(u32 value);
void tagsAllocatePtrs(void);
s32 objGetTagNum(struct defaultobj *obj);
s32 objectiveGetCount(void);
u32 objectiveGetDifficultyBits(s32 index);
s32 objectiveCheck(s32 index);
bool objectiveIsAllComplete(void);
void objectivesDisableChecking(void);
void objectivesShowHudmsg(char *buffer, s32 hudmsgtype);
void objectivesCheckAll(void);
void objectiveCheckRoomEntered(s32 currentroom);
void objectiveCheckMultiroomEntered(s32 arg0, s16 *requiredrooms);
void objectiveCheckHolograph(f32 sqdist);
struct prop *chopperGetTargetProp(struct chopperobj *heli);
struct defaultobj *objFindByTagId(s32 tag_id);
struct tag *tagFindById(s32 tag_id);
#endif
@@ -1,5 +1,5 @@
#ifndef IN_GAME_GAME_0601B0_H
#define IN_GAME_GAME_0601B0_H
#ifndef IN_GAME_PROP_H
#define IN_GAME_PROP_H
#include <ultra64.h>
#include "types.h"
@@ -1,5 +1,5 @@
#ifndef IN_GAME_GAME_157DB0_H
#define IN_GAME_GAME_157DB0_H
#ifndef IN_GAME_ROOM_H
#define IN_GAME_ROOM_H
#include <ultra64.h>
#include "types.h"
@@ -32,7 +32,7 @@ f32 currentPlayerGetScaleBg2Gfx(void);
void currentPlayerSetScaleBg2Gfx(f32 arg0);
void func0f15c920(void);
void func0f15ca00(void);
Gfx *func0f15cae0(Gfx *gdl);
Gfx *bgRender(Gfx *gdl);
Gfx *func0f15cb74(Gfx *gdl);
u32 func0f15cbb4(void);
Gfx *currentPlayerSetScissor(Gfx *gdl, s32 viewleft, s32 viewtop, s32 viewright, s32 viewbottom);
@@ -1,5 +1,5 @@
#ifndef _IN_GAME_GAME_0D7070_H
#define _IN_GAME_GAME_0D7070_H
#ifndef _IN_GAME_SIGHT_H
#define _IN_GAME_SIGHT_H
#include <ultra64.h>
#include "types.h"
-8
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@@ -1,8 +0,0 @@
#ifndef _IN_GAME_SMOKE_FREE_H
#define _IN_GAME_SMOKE_FREE_H
#include <ultra64.h>
#include "types.h"
void smokeFree(void);
#endif
+8
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@@ -0,0 +1,8 @@
#ifndef _IN_GAME_SMOKE_RESET_H
#define _IN_GAME_SMOKE_RESET_H
#include <ultra64.h>
#include "types.h"
void smokeReset(void);
#endif
+1 -1
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@@ -6,6 +6,6 @@
u32 func0f12f6c0(void);
void sparkgroupEnsureFreeSparkSlot(struct sparkgroup *group);
void sparksCreate(s32 room, struct prop *prop, struct coord *pos, struct coord *arg3, s32 arg4, s32 arg5);
Gfx *func0f130044(Gfx *gdl);
Gfx *sparksRender(Gfx *gdl);
#endif
@@ -1,5 +1,5 @@
#ifndef IN_GAME_GAME_16E810_H
#define IN_GAME_GAME_16E810_H
#ifndef IN_GAME_TEXTURE_H
#define IN_GAME_TEXTURE_H
#include <ultra64.h>
#include "types.h"
+1 -1
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@@ -48,7 +48,7 @@ void titleExit(void);
void titleInitFromAiCmd(u32 arg0);
bool func0f01ad5c(void);
void func0f01adb8(void);
void func0f01ae30(void);
void titleTickOld(void);
Gfx *titleRender(Gfx *gdl);
void titleExitLegal(void);
s32 getNumPlayers(void);
+1 -1
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@@ -16,6 +16,6 @@ void weatherConfigureSnow(u32 intensity);
bool weatherIsRoomWeatherProof(u32 param_1);
u32 weatherRenderRain(void);
u32 weatherRenderSnow(void);
void weatherFree(void);
void weatherReset(void);
#endif
+3 -3
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@@ -1384,7 +1384,7 @@ struct objective { // objtype 0x17
/*0x04*/ s32 index;
/*0x08*/ u32 text;
/*0x0c*/ u16 unk0c;
/*0x0e*/ u8 unk0e;
/*0x0e*/ u8 flags;
/*0x0f*/ s8 difficulties;
};
@@ -4489,14 +4489,14 @@ struct mpscenario {
void (*initfunc)(void);
s32 (*unk08)(void);
void (*resetfunc)(void);
void (*unk10)(void);
void (*tickfunc)(void);
void (*unk14)(struct chrdata *chr);
void *unk18;
void (*killfunc)(struct mpchr *mpchr, s32 arg1, s32 *score, s32 *arg3);
Gfx *(*radarfunc)(Gfx *gdl);
bool (*radar2func)(Gfx **gdl, struct prop *prop);
bool (*highlightfunc)(struct prop *prop, u32 *colour);
bool (*unk2c)(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop, f32 *arg4);
bool (*spawnfunc)(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop, f32 *arg4);
s32 (*maxteamsfunc)(void);
bool (*isroomhighlightedfunc)(s16 room);
void (*unk38)(s16 arg0, s32 *arg1, s32 *arg2, s32 *arg3);