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Attempt to decompile handTickIncReload
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@@ -20,7 +20,7 @@ bool handIsAnimBusy(struct hand *hand);
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void handResetAnim(struct hand *hand);
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void handGetWeaponInfo(struct handweaponinfo *info, s32 handnum);
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s32 func0f098ca0(s32 arg0, struct handweaponinfo *info, struct hand *hand);
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u32 func0f098df8(void);
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void func0f098df8(s32 weaponfunc, struct handweaponinfo *info, struct hand *hand, s32 arg3, s32 arg4);
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void func0f098f8c(struct handweaponinfo *info, struct hand *hand);
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bool func0f099008(s32 handnum);
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bool func0f0990b0(struct weaponfunc *basefunc, struct weapon *weapon);
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