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Decompile handGetSecToPriAnim
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@@ -49,6 +49,6 @@ s8 weaponGetMaxFireRatePerTick(u32 weaponnum, u32 funcindex);
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u32 currentPlayerGetSight(void);
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u32 func0f0b201c(void);
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u32 *handGetPriToSecAnim(struct hand *hand);
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u32 func0f0b2118(void);
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u32 *handGetSecToPriAnim(struct hand *hand);
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#endif
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