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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-19 05:22:21 -04:00
Decompile vi00009b50
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@@ -5,7 +5,7 @@
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#include "types.h"
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Gfx *bviewRenderIrRect(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2);
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Gfx *bviewRenderLensRect(Gfx *gdl, void *arg1, s32 top, s32 arg3, s32 arg4, f32 arg5, s32 left, s32 width);
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Gfx *bviewRenderLensRect(Gfx *gdl, u8 *fb, s32 top, s32 arg3, s32 arg4, f32 arg5, s32 left, s32 width);
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Gfx *bviewRenderFisheyeRect(Gfx *gdl, s32 arg1, f32 arg2, s32 arg3, s32 arg4);
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Gfx *bviewPrepareStaticRgba16(Gfx *gdl, u32 colour, u32 alpha);
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Gfx *bviewPrepareStaticI8(Gfx *gdl, u32 colour, u32 alpha);
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@@ -11,7 +11,7 @@ void vi00009a98(void);
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void vi00009aa0(u32 arg0);
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Gfx *viRenderDebug(Gfx *gdl);
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void vi00009ab0(void);
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void vi00009b50(void *fb);
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void vi00009b50(u8 *fb);
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void vi00009bf8(void);
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void viAllocateFbs(s32 stagenum);
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void viBlack(bool black);
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@@ -19,8 +19,8 @@ u32 vi00009ed4(void);
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void vi0000a044(void);
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void vi0000aa50(f32 arg0);
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void vi0000aab0(s32 arg0);
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void *viGetUnk28(void);
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void *vi2GetUnk28(void);
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u8 *viGetUnk28(void);
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u8 *vi2GetUnk28(void);
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Vp *viGetCurrentPlayerViewport(void);
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u16 vi0000ab6c(void);
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u32 vi0000ab78(void);
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+1
-1
@@ -6059,7 +6059,7 @@ struct rend_vidat {
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/*0x20*/ s16 viewleft;
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/*0x22*/ s16 viewtop;
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/*0x24*/ bool usezbuf;
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/*0x28*/ void *unk28;
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/*0x28*/ u8 *fb;
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};
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struct var80062a8c {
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