Decompile vi00009b50

This commit is contained in:
Ryan Dwyer
2021-10-08 18:46:49 +10:00
parent 79cd0400c4
commit b83e729290
5 changed files with 53 additions and 127 deletions
+1 -1
View File
@@ -5,7 +5,7 @@
#include "types.h"
Gfx *bviewRenderIrRect(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2);
Gfx *bviewRenderLensRect(Gfx *gdl, void *arg1, s32 top, s32 arg3, s32 arg4, f32 arg5, s32 left, s32 width);
Gfx *bviewRenderLensRect(Gfx *gdl, u8 *fb, s32 top, s32 arg3, s32 arg4, f32 arg5, s32 left, s32 width);
Gfx *bviewRenderFisheyeRect(Gfx *gdl, s32 arg1, f32 arg2, s32 arg3, s32 arg4);
Gfx *bviewPrepareStaticRgba16(Gfx *gdl, u32 colour, u32 alpha);
Gfx *bviewPrepareStaticI8(Gfx *gdl, u32 colour, u32 alpha);
+3 -3
View File
@@ -11,7 +11,7 @@ void vi00009a98(void);
void vi00009aa0(u32 arg0);
Gfx *viRenderDebug(Gfx *gdl);
void vi00009ab0(void);
void vi00009b50(void *fb);
void vi00009b50(u8 *fb);
void vi00009bf8(void);
void viAllocateFbs(s32 stagenum);
void viBlack(bool black);
@@ -19,8 +19,8 @@ u32 vi00009ed4(void);
void vi0000a044(void);
void vi0000aa50(f32 arg0);
void vi0000aab0(s32 arg0);
void *viGetUnk28(void);
void *vi2GetUnk28(void);
u8 *viGetUnk28(void);
u8 *vi2GetUnk28(void);
Vp *viGetCurrentPlayerViewport(void);
u16 vi0000ab6c(void);
u32 vi0000ab78(void);
+1 -1
View File
@@ -6059,7 +6059,7 @@ struct rend_vidat {
/*0x20*/ s16 viewleft;
/*0x22*/ s16 viewtop;
/*0x24*/ bool usezbuf;
/*0x28*/ void *unk28;
/*0x28*/ u8 *fb;
};
struct var80062a8c {