Attempt to decompile currentPlayerGetWeaponOfChoice

This commit is contained in:
Ryan Dwyer
2020-02-08 18:44:10 +10:00
parent 3daa1d66d9
commit b8597e529d
3 changed files with 23 additions and 3 deletions
+1 -1
View File
@@ -46,6 +46,6 @@ void currentPlayerCalculateEquipCurItem(void);
char *objGetActivatedText(struct defaultobj *obj);
char *weaponGetActivatedText(s32 weaponnum);
void currentPlayerIncrementGunHeldTime(s32 param_1, s32 param_2);
u32 func0f1131ac(void);
void currentPlayerGetWeaponOfChoice(s32 *weapon1, s32 *weapon2);
#endif