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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-16 04:44:08 -04:00
Decompile explosionCreate
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@@ -99,8 +99,8 @@ void func0f164ab8(s32 portalnum);
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void func0f164c64(s32 roomnum);
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void portalSetEnabled(s32 portal, bool enable);
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s32 func0f164e8c(struct coord *arg0, struct coord *arg1);
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u32 func0f164f9c(void);
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u32 func0f165004(void);
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bool func0f164f9c(struct coord *arg0, struct coord *arg1, struct coord *arg2, struct coord *arg3);
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void func0f165004(s32 portalnum, struct coord *arg1, struct coord *arg2);
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void func0f1650d0(struct coord *lower, struct coord *upper, s16 *rooms, s32 arg3, s32 arg4);
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#endif
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@@ -14,9 +14,9 @@ f32 explosionGetHorizontalRangeAtFrame(struct explosion *exp, s32 frame);
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f32 explosionGetVerticalRangeAtFrame(struct explosion *exp, s32 frame);
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void explosionGetBboxAtFrame(struct coord *lower, struct coord *upper, s32 frame, struct prop *prop);
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void explosionAlertChrs(f32 *radius, struct coord *noisepos);
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bool explosionCreate(struct prop *prop, struct coord *pos, s16 *rooms, s16 type, s32 playernum, bool arg5, struct coord *arg6, s16 room, struct coord *arg8);
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bool explosionCreate(struct prop *prop, struct coord *pos, s16 *rooms, s16 type, s32 playernum, bool makescorch, struct coord *arg6, s16 room, struct coord *arg8);
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void explosionsUpdateShake(struct coord *arg0, struct coord *arg1, struct coord *arg2);
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bool func0f12af5c(struct explosion *exp, struct prop *prop, struct coord *pos1, struct coord *pos2);
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bool explosionOverlapsProp(struct explosion *exp, struct prop *prop, struct coord *pos1, struct coord *pos2);
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void explosionInflictDamage(struct prop *prop);
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u32 explosionTick(struct prop *prop);
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u32 explosionTickPlayer(struct prop *prop);
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