Decompile coordTriggerProxies

This commit is contained in:
Ryan Dwyer
2021-05-19 20:50:59 +10:00
parent e7ce33c495
commit b8ea4e57a0
10 changed files with 67 additions and 104 deletions
+3 -3
View File
@@ -10467,7 +10467,7 @@ bool chrDropItem(struct chrdata *chr, u32 modelnum, u32 weaponnum)
if (weapon && weapon->base.prop) {
modelSetScale(weapon->base.model, weapon->base.model->scale);
propReparent(weapon->base.prop, chr->prop);
weapon->unk62 = PALDOWN(720);
weapon->timer240 = PALDOWN(720);
propobjSetDropped(weapon->base.prop, DROPREASON_1);
chr->hidden |= CHRHFLAG_00000001;
@@ -22332,7 +22332,7 @@ void chrTickThrowGrenade(struct chrdata *chr)
weapon = weaponprop->weapon;
propobjSetDropped(weaponprop, DROPREASON_3);
chr->hidden |= CHRHFLAG_00000001;
weapon->unk62 = PALDOWN(240);
weapon->timer240 = PALDOWN(240);
}
frame2 = modelGetCurAnimFrame(model);
@@ -22360,7 +22360,7 @@ bool chrDetectDangerousObject(struct chrdata *chr, u8 flags)
if (prop) {
if ((flags & 1) && prop->weapon &&
prop->weapon->weaponnum == WEAPON_GRENADE &&
prop->weapon->unk62 < PALDOWN(480)) {
prop->weapon->timer240 < PALDOWN(480)) {
pass = true;
}