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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-02 19:35:52 -04:00
Decompile weaponGetTextOverride
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@@ -34,7 +34,7 @@ bool currentPlayerHasProp(struct prop *prop);
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s32 currentPlayerGetNumInvItems(void);
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struct invitem *currentPlayerGetInvItemByIndex(s32 index);
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struct textoverride *objGetTextOverride(struct defaultobj *obj);
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u32 func0f112bfc(void);
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struct textoverride *weaponGetTextOverride(s32 weaponnum);
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s32 func0f112c44(s32 equipcuritem);
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u32 func0f112cf8(void);
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u32 func0f112dfc(void);
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