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https://gitlab.com/ryandwyer/perfect-dark
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Decompile frRestoreLighting
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@@ -2257,9 +2257,9 @@
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mkshort(0x0101), \
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u1,
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#define set_lights_state(room, operation, u1, u2, u3) \
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#define set_lights_state(pad, operation, u1, u2, u3) \
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mkshort(0x0102), \
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mkshort(room), \
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mkshort(pad), \
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operation, \
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u1, \
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u2, \
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@@ -914,6 +914,14 @@
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#define LANGUAGE_ENGLISH 0
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#define LANGUAGE_JAPANESE 1
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#define LIGHTOP_1 1
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#define LIGHTOP_2 2
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#define LIGHTOP_3 3
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#define LIGHTOP_4 4
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#define LIGHTOP_5 5
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#define LIGHTOP_6 6
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#define LIGHTOP_7 7
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// These actions are assigned to chr->myaction
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#define MA_NONE 0
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#define MA_NORMAL 1
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@@ -32,7 +32,7 @@ u32 func0f00259c(void);
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u32 func0f002844(void);
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u32 func0f002a98(void);
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void func0f002b58(s32 roomthing, bool enable);
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void func0f002c28(s32 room_id, s32 operation, s32 arg2, s32 arg3, s32 arg4);
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void roomSetLighting(s32 room_id, s32 operation, s32 arg2, s32 arg3, s32 arg4);
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u32 func0f002ef8(void);
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void func0f0033b0(void);
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u32 func0f003444(void);
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@@ -23,7 +23,7 @@ void frSetSlot(s32 slot);
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u32 frGetWeaponBySlot(s32 slot);
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s32 frGetNumWeaponsAvailable(void);
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u32 func0f19d338(void);
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void func0f19d414(void);
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void frRestoreLighting(void);
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void func0f19d4ec(void);
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void *frLoadRomData(u32 len);
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void frSetDifficulty(s32 difficulty);
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