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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-06 12:40:56 -04:00
Decompile chrConsiderGrenadeThrow
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@@ -266,7 +266,7 @@ bool func0f03af44(struct chrdata *chr, u32 anim_id, f32 fstartframe, f32 fendfra
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u32 func0f03afac(struct chrdata *chr);
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u32 func0f03b1e0(struct chrdata *chr);
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bool func0f03b5f0(struct chrdata *chr, s32 pad_id);
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u32 chrConsiderGrenadeThrow(struct chrdata *chr, u32 thingtype, u32 thingid);
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s32 chrConsiderGrenadeThrow(struct chrdata *chr, u32 entitytype, u32 entityid);
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u32 func0f03b97c(struct chrdata *chr, u32 arg1, u32 arg2);
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u32 func0f03ba44(void);
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u32 chrTryPunchOrKick(struct chrdata *chr, u32 arg1);
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@@ -277,7 +277,7 @@ u32 func0f08b658(void);
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u32 func0f08b880(void);
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void func0f08b8b8(struct chrdata *chr, u32 arg1);
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void func0f08b8e8(struct chrdata *chr, s32 weapon_id, s32 arg2, u32 flags, s32 arg4, s32 arg5);
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u32 func0f08bad0(void);
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struct prop *func0f08bad0(struct chrdata *chr, s32 arg1, s32 weapon_id, u32 flags);
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u32 func0f08bb3c(void);
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void func0f08bb5c(struct prop *prop, bool firing, s32 room);
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s32 func0f08bc5c(struct prop *prop);
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@@ -109,7 +109,7 @@ u32 func0002d95c(void);
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u32 func0002da50(void);
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u32 func0002dac8(void);
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u32 func0002db98(void);
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u32 func0002dc18(void);
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u32 func0002dc18(struct coord *coord, s16 *room, struct coord *coord2, s32 arg3);
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bool hasLineOfSight(struct coord *coord, s16 *room, struct coord *coord2, s16 *room2, s32 arg4, s32 arg5);
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u32 func0002dcd0(void);
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u32 func0002dcfc(void);
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+2
-2
@@ -393,8 +393,8 @@ struct act_surprised {
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};
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struct act_throwgrenade {
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/*0x2c*/ u32 unk02c;
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/*0x30*/ u32 unk030;
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/*0x2c*/ u32 entitytype;
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/*0x30*/ u32 entityid;
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/*0x34*/ u32 unk034;
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/*0x38*/ u32 unk038;
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};
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