Rename/annotate object flags with editor's names

This commit is contained in:
Ryan Dwyer
2020-01-25 12:42:56 +10:00
parent 662663703b
commit bdae3055a4
19 changed files with 210 additions and 204 deletions
+18 -18
View File
@@ -575,10 +575,10 @@ u8 func1019_check_shields_lowered[] = {
u8 func1004_check_hangar_doors_opened[] = {
yield
set_object_flag(OBJ_HANGARDOOR1, OBJFLAG_02000000)
set_object_flag(OBJ_HANGARDOOR2, OBJFLAG_02000000)
set_object_flag(OBJ_HANGARDOOR3, OBJFLAG_02000000)
set_object_flag(OBJ_HANGARDOOR4, OBJFLAG_02000000)
set_object_flag(OBJ_HANGARDOOR1, OBJFLAG_CANNOT_ACTIVATE)
set_object_flag(OBJ_HANGARDOOR2, OBJFLAG_CANNOT_ACTIVATE)
set_object_flag(OBJ_HANGARDOOR3, OBJFLAG_CANNOT_ACTIVATE)
set_object_flag(OBJ_HANGARDOOR4, OBJFLAG_CANNOT_ACTIVATE)
beginloop(0x04)
chr_toggle_p1p2(CHR_SELF)
@@ -1385,8 +1385,8 @@ u8 func1008_hangar_lifts[] = {
// attempting to warp him.
beginloop(0x64)
set_object_flag(OBJ_HANGARLIFT_ELVIS, OBJFLAG_DEACTIVATED)
unset_object_flag(0x3b, OBJFLAG_02000000)
unset_object_flag(0x3c, OBJFLAG_02000000)
unset_object_flag(0x3b, OBJFLAG_CANNOT_ACTIVATE)
unset_object_flag(0x3c, OBJFLAG_CANNOT_ACTIVATE)
unset_chr_hiddenflag(CHR_BOND, CHRHFLAG_TRIGGER_BUDDY_WARP)
if_chr_y(CHR_ELVIS, 400, OPERATOR_LESS_THAN, /*goto*/ 0x06)
goto_next(0x68)
@@ -1974,8 +1974,8 @@ u8 func100d_prebridgelift[] = {
label(0x2c)
label(0x64)
set_object_flag(OBJ_PREBRIDGELIFT, OBJFLAG_DEACTIVATED)
unset_object_flag(0x3d, OBJFLAG_02000000)
unset_object_flag(0x3e, OBJFLAG_02000000)
unset_object_flag(0x3d, OBJFLAG_CANNOT_ACTIVATE)
unset_object_flag(0x3e, OBJFLAG_CANNOT_ACTIVATE)
// Wait until lift called at bottom by buddy or counterop
beginloop(0x68)
@@ -2056,8 +2056,8 @@ u8 func100e_bridgelift[] = {
// Deactive lift
label(0x64)
set_object_flag(OBJ_BRIDGELIFT, OBJFLAG_DEACTIVATED)
unset_object_flag(0x2f, OBJFLAG_02000000)
unset_object_flag(0x30, OBJFLAG_02000000)
unset_object_flag(0x2f, OBJFLAG_CANNOT_ACTIVATE)
unset_object_flag(0x30, OBJFLAG_CANNOT_ACTIVATE)
// Wait until lift called from below by buddy or counterop
beginloop(0x68)
@@ -3481,10 +3481,10 @@ u8 func040c_elvis_run_from_engineroom[] = {
u8 func101f_enable_bridge_skedar[] = {
lock_door(0x41, 0x80)
lock_door(0x42, 0x80)
set_object_flag2(0x41, OBJFLAG2_10000000)
set_object_flag2(0x42, OBJFLAG2_08000000)
set_object_flag2(0x41, OBJFLAG2_20000000)
set_object_flag2(0x42, OBJFLAG2_20000000)
set_object_flag2(0x41, OBJFLAG2_LOCKEDBACK)
set_object_flag2(0x42, OBJFLAG2_LOCKEDFRONT)
set_object_flag2(0x41, OBJFLAG2_AICANNOTUSE)
set_object_flag2(0x42, OBJFLAG2_AICANNOTUSE)
// Wait until first 4 objectives complete
beginloop(0x04)
@@ -3508,10 +3508,10 @@ u8 func101f_enable_bridge_skedar[] = {
label(0x2c)
unlock_door(0x41, 0x80)
unlock_door(0x42, 0x80)
unset_object_flag2(0x41, OBJFLAG2_10000000)
unset_object_flag2(0x42, OBJFLAG2_08000000)
unset_object_flag2(0x41, OBJFLAG2_20000000)
unset_object_flag2(0x42, OBJFLAG2_20000000)
unset_object_flag2(0x41, OBJFLAG2_LOCKEDBACK)
unset_object_flag2(0x42, OBJFLAG2_LOCKEDFRONT)
unset_object_flag2(0x41, OBJFLAG2_AICANNOTUSE)
unset_object_flag2(0x42, OBJFLAG2_AICANNOTUSE)
show_chr(0x21)
show_chr(0x22)
show_chr(CHR_BRIDGE1)