Decompile explosionsUpdateShake

This commit is contained in:
Ryan Dwyer
2022-03-20 16:57:03 +10:00
parent ba4cf156ce
commit bdce15bbba
4 changed files with 64 additions and 180 deletions
+2 -2
View File
@@ -415,8 +415,8 @@ extern struct coord g_TeleportToPos;
extern struct coord g_TeleportToUp;
extern struct coord g_TeleportToLook;
extern struct var8007e3d0 var8007e3d0[];
extern u32 var8007e4a0;
extern u32 var8007e4a4;
extern s32 var8007e4a0;
extern s32 var8007e4a4;
extern f32 g_ExplosionDamageReceivedScale;
extern struct sparktype g_SparkTypes[];
extern s32 g_SparksAreActive;
+1 -1
View File
@@ -15,7 +15,7 @@ f32 explosionGetVerticalRangeAtFrame(struct explosion *exp, s32 frame);
void explosionGetBboxAtFrame(struct coord *lower, struct coord *upper, s32 frame, struct prop *prop);
void explosionAlertChrs(f32 *radius, struct coord *noisepos);
bool explosionCreate(struct prop *prop, struct coord *pos, s16 *rooms, s16 type, s32 playernum, bool arg5, struct coord *arg6, s16 room, struct coord *arg8);
void func0f12acec(struct coord *arg0, struct coord *arg1, struct coord *arg2);
void explosionsUpdateShake(struct coord *arg0, struct coord *arg1, struct coord *arg2);
bool func0f12af5c(struct explosion *exp, struct prop *prop, struct coord *pos1, struct coord *pos2);
u32 func0f12b0e0(void);
u32 func0f12bbdc(struct prop *prop);