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https://gitlab.com/ryandwyer/perfect-dark
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Decompile func0f03abd0
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@@ -91,7 +91,7 @@ void func0f0375b0(struct chrdata *chr);
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void func0f0375e8(struct chrdata *chr, struct waydata *waydata, f32 arg2, struct coord *arg3, s16 *rooms);
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void chrCalculatePosition(struct chrdata *chr, struct coord *pos);
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void chrGoPosChooseAnimation(struct chrdata *chr);
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s32 chrGoToPos(struct chrdata *chr, struct coord *pos, s16 *room, u32 flags);
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bool chrGoToPos(struct chrdata *chr, struct coord *pos, s16 *rooms, u32 flags);
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u32 func0f038868(void);
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void func0f038b9c(struct chrdata *chr, struct path *path);
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bool chrCanSeeEntity(struct chrdata *chr, struct coord *pos, s16 *rooms, bool arg3, u32 entitytype, u32 entityid);
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@@ -111,7 +111,7 @@ bool chrTryAttackRun(struct chrdata *chr);
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bool chrTryAttackRoll(struct chrdata *chr);
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bool chrTryAttackAmount(struct chrdata *chr, u32 arg1, u32 arg2, u8 arg3, u8 arg4);
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bool chrGoToPad(struct chrdata *chr, s32 padnum, u32 speed);
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void func0f03abd0(struct chrdata *chr, struct coord *pos, s32 arg2);
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bool func0f03abd0(struct chrdata *chr, struct coord *pos, u32 flags);
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s32 func0f03aca0(struct chrdata *chr, f32 arg1, u8 arg2);
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bool chrTryRunFromTarget(struct chrdata *chr);
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u32 func0f03b1e0(struct chrdata *chr);
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