Decompile playerChooseSpawnLocation

This commit is contained in:
Ryan Dwyer
2021-02-04 12:19:30 +10:00
parent a25524113e
commit bf430ae87e
10 changed files with 276 additions and 639 deletions
+2 -2
View File
@@ -3,8 +3,8 @@
#include <ultra64.h>
#include "types.h"
f32 playerChooseSpawnLocation(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop, s16 *spawnpads, s16 numspawnpads);
f32 playerChooseGeneralSpawnLocation(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop);
f32 playerChooseSpawnLocation(f32 chrwidth, struct coord *dstpos, s16 *dstrooms, struct prop *prop, s16 *spawnpads, s32 numspawnpads);
f32 playerChooseGeneralSpawnLocation(f32 chrwidth, struct coord *pos, s16 *rooms, struct prop *prop);
void currentPlayerStartNewLife(void);
void currentPlayerResetToDefault(void);
bool currentPlayerAssumeChrForAnti(struct chrdata *chr, s32 param_2);
+1 -1
View File
@@ -89,7 +89,7 @@ u32 func0f16397c(void);
void func0f163e34(void);
Gfx *func0f164150(Gfx *gdl);
u32 func0f164534(void);
u32 func0f1645a8(s16 room, s16 *rooms, u32 arg2);
s32 roomGetNeighbours(s32 room, s16 *rooms, s32 arg2);
bool func0f1646b8(s32 roomnum, s32 arg1);
u32 func0f164748(void);
u32 func0f1648cc(void);