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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-23 16:25:09 -04:00
Decompile playerChooseSpawnLocation
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@@ -3,8 +3,8 @@
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#include <ultra64.h>
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#include "types.h"
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f32 playerChooseSpawnLocation(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop, s16 *spawnpads, s16 numspawnpads);
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f32 playerChooseGeneralSpawnLocation(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop);
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f32 playerChooseSpawnLocation(f32 chrwidth, struct coord *dstpos, s16 *dstrooms, struct prop *prop, s16 *spawnpads, s32 numspawnpads);
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f32 playerChooseGeneralSpawnLocation(f32 chrwidth, struct coord *pos, s16 *rooms, struct prop *prop);
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void currentPlayerStartNewLife(void);
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void currentPlayerResetToDefault(void);
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bool currentPlayerAssumeChrForAnti(struct chrdata *chr, s32 param_2);
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@@ -89,7 +89,7 @@ u32 func0f16397c(void);
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void func0f163e34(void);
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Gfx *func0f164150(Gfx *gdl);
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u32 func0f164534(void);
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u32 func0f1645a8(s16 room, s16 *rooms, u32 arg2);
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s32 roomGetNeighbours(s32 room, s16 *rooms, s32 arg2);
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bool func0f1646b8(s32 roomnum, s32 arg1);
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u32 func0f164748(void);
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u32 func0f1648cc(void);
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