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https://gitlab.com/ryandwyer/perfect-dark
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Decompile func0f04a4ec
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@@ -2692,12 +2692,12 @@
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#define PROPTYPE_EXPLOSION 7
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#define PROPTYPE_SMOKE 8
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#define QUADRANT_BACK 0x01
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#define QUADRANT_SIDE1 0x02
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#define QUADRANT_SIDE2 0x04
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#define QUADRANT_FRONT 0x08
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#define QUADRANT_10 0x10
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#define QUADRANT_20 0x20
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#define QUADRANT_BACK 0x01
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#define QUADRANT_SIDE1 0x02
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#define QUADRANT_SIDE2 0x04
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#define QUADRANT_FRONT 0x08
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#define QUADRANT_2NDWPTOTARGET 0x10 // second waypoint on route to target
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#define QUADRANT_20 0x20
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#define QUIP_ATTACK1 0
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#define QUIP_ATTACK2 1
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@@ -187,7 +187,7 @@ bool chrSawInjury(struct chrdata *chr, u8 arg1);
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bool chrSawDeath(struct chrdata *chr, u8 arg1);
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bool waypointIsWithin90DegreesOfPosAngle(struct waypoint *waypoint, struct coord *pos, f32 angle);
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s32 chrFindWaypointWithinPosQuadrant(struct coord *pos, s16 *rooms, f32 angle, u8 quadrant);
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u32 func0f04a4ec(struct chrdata *chr, u8 arg1);
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bool func0f04a4ec(struct chrdata *chr, u8 quadrant);
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bool chrSetPadPresetToWaypointWithinTargetQuadrant(struct chrdata *chr, u8 arg1);
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bool func0f04a7dc(u32 chrnum, struct chrdata *chr, f32 distance, s32 padnum);
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bool func0f04a848(u8 chrnum, struct chrdata *chr, f32 distance, struct coord *pos, s16 *room);
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