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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-29 23:37:33 -04:00
Decompile mpGetBeauHeadId
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@@ -49,7 +49,7 @@ u32 func0f18bb1c(void);
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s32 mpGetNumHeads(void);
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u32 func0f18bb2c(void);
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u32 func0f18bb48(void);
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u32 func0f18bb64(void);
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s32 mpGetBeauHeadId(u8 headnum);
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u32 mpGetNumBodies(void);
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s32 mpGetBodyId(u8 bodynum);
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s32 mpGetBodyIndexByBodyId(u16 bodyid);
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@@ -298,7 +298,8 @@ extern struct mpweaponset mpweaponsetstable[];
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extern u32 var800874c8;
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extern u32 var800874cc;
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extern u32 var800874f0;
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extern struct mpheadentry mpheadstable[];
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extern struct mphead g_MpBeauHeads[];
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extern struct mphead g_MpHeads[];
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extern u32 table_0x2d678[];
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extern struct mpsimulant g_MpGeneralSimulants[];
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extern struct mpsimulant mpspecialsimulants[];
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+2
-2
@@ -2846,8 +2846,8 @@ struct mpweaponset {
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u8 slots[16];
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};
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struct mpheadentry {
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u16 head;
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struct mphead {
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s16 headid;
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u8 unlockvalue;
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};
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