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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-17 12:59:41 -04:00
Decompile currentPlayerGiveWeapon
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@@ -5,9 +5,9 @@
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void func0f111600(void);
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u32 func0f11165c(void);
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u32 func0f11179c(void);
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void func0f11179c(struct invitem *item);
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u32 func0f1118cc(void);
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u32 func0f111928(void);
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struct invitem *func0f111928(void);
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void currentPlayerSetAllGuns(bool enable);
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u32 func0f1119d0(void);
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bool func0f111a28(s32 weaponnum);
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@@ -19,7 +19,7 @@ u32 func0f111be8(void);
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bool currentPlayerCanHaveAllGunsWeapon(s32 weaponnum);
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bool currentPlayerCanHaveWeapon(s32 weaponnum);
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bool func0f111cf8(s32 weapon1, s32 weapon2);
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void currentPlayerGiveWeapon(s32 weapon);
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bool currentPlayerGiveWeapon(s32 weaponnum);
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void func0f111e28(s32 weapon, s32 weaponarg);
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void func0f111ea4(u32 arg0);
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u32 func0f111fcc(void);
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@@ -7,7 +7,7 @@ bool ciIsTourDone(void);
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u8 ciGetFiringRangeScore(s32 weapon_id);
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u32 func0f19c9e4(void);
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u32 func0f19cad4(void);
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u32 func0f19cb38(void);
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void func0f19cb38(s32 weaponnum);
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u32 func0f19cb80(void);
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u32 func0f19cbcc(void);
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u32 func0f19cc50(void);
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@@ -5067,4 +5067,10 @@ struct memorypool {
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/*0x10*/ u32 unk10;
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};
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struct invitem {
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/*0x00*/ u32 unk00;
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/*0x04*/ s16 weapon04;
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/*0x06*/ s16 weapon06;
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};
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#endif
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