diff --git a/src/game/prop.c b/src/game/prop.c index 5ecc0b3f7..c2f9e05b2 100644 --- a/src/game/prop.c +++ b/src/game/prop.c @@ -1515,7 +1515,7 @@ u8 g_PausableObjs[] = { 1, // OBJTYPE_HANGINGMONITORS 1, // OBJTYPE_AUTOGUN 1, // OBJTYPE_LINKGUNS - 0, // OBJTYPE_DEBRIS + 1, // OBJTYPE_DEBRIS 0, // OBJTYPE_10 1, // OBJTYPE_HAT 1, // OBJTYPE_GRENADEPROB diff --git a/src/game/setup.c b/src/game/setup.c index a9a3818fa..ac81d8549 100644 --- a/src/game/setup.c +++ b/src/game/setup.c @@ -712,8 +712,6 @@ void setupCreateMine(struct mineobj *mine, s32 cmdindex) if (g_Vars.coopplayernum >= 0 || g_Vars.antiplayernum >= 0) { mine->base.hidden = (mine->base.hidden & 0x0fffffff) | OBJHFLAG_20000000; } - - mine->base.prop->forcetick = true; } void setupCreateAutogun(struct autogunobj *autogun, s32 cmdindex)