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https://gitlab.com/ryandwyer/perfect-dark
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Decompile objApplyMomentum
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@@ -215,9 +215,9 @@ bool modelIsNodeNotTvscreen(struct modelfiledata *filedata, struct modelnode *no
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void func0f081ccc(struct defaultobj *obj, s32 arg1);
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void objBounce(struct defaultobj *obj, struct coord *arg1);
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void objSetDropped(struct prop *prop, u32 droptype);
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void func0f082a1c(struct defaultobj *obj, struct coord *coord, f32 rotate, bool arg3, bool arg4);
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void objApplyMomentum(struct defaultobj *obj, struct coord *speed, f32 rotation, bool addspeed, bool addrotation);
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void piracyRestore(void);
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void func0f082e84(struct defaultobj *obj, struct coord *pos, struct coord *dir, struct coord *tween, bool arg4);
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void func0f082e84(struct defaultobj *obj, struct coord *pos, struct coord *dir, struct coord *tween, bool addrotation);
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void objDetach(struct prop *prop);
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bool objDrop(struct prop *prop, bool lazy);
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void objFall(struct defaultobj *obj, s32 playernum);
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