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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-15 12:38:56 -04:00
Decompile bgunUpdateLasersight
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@@ -123,7 +123,7 @@ s32 bgun0f0a2e94(struct model *model, struct modelnode *node, s32 arg2);
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void bgunStartDetonateAnimation(s32 playernum);
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void bgun0f0a3160(struct hand *hand, s32 handnum, struct coord *arg2, struct weaponfunc *funcdef, Mtxf *arg4, Mtxf *arg5);
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void bgun0f0a3490(struct hand *hand, s32 handnum, s32 weaponnum, struct weaponfunc *funcdef);
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void bgun0f0a37b4(struct hand *hand, struct modelfiledata *modeldef, s32 handnum, Mtxf *mtx);
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void bgunUpdateLasersight(struct hand *hand, struct modelfiledata *modeldef, s32 handnum, u8 *allocation);
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void bgunUpdateReaper(struct hand *hand, struct modelfiledata *modeldef);
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void bgunUpdateSniperRifle(struct modelfiledata *modeldef, u8 *allocation);
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void bgunUpdateDevastator(struct hand *hand, u8 *allocation, struct modelfiledata *modeldef);
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@@ -30,7 +30,7 @@ void boltbeamsTick(void);
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bool lasersightExists(s32 id, s32 *index);
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Gfx *lasersightRenderDot(Gfx *gdl);
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Gfx *lasersightRenderBeam(Gfx *gdl);
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void func0f0b0268(s32 id, s32 arg1, struct coord *near, struct coord *far);
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void lasersightSetBeam(s32 id, s32 arg1, struct coord *near, struct coord *far);
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void lasersightSetDot(s32 arg0, struct coord *pos, struct coord *rot);
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void lasersightFree(s32 arg0);
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