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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-14 04:22:41 -04:00
Decompile wallhitRenderBgHitsLayer1
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+1
-8
@@ -6113,20 +6113,13 @@ struct stageheadlimit {
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u8 maxheads;
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};
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struct fourcolours {
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u32 colour1;
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u32 colour2;
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u32 colour3;
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u32 colour4;
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};
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struct wallhit {
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/*0x00*/ struct gfxvtx vertices[4];
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/*0x30*/ u32 unk30;
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/*0x34*/ u32 unk34;
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/*0x38*/ u32 unk38;
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/*0x3c*/ u32 unk3c;
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/*0x40*/ u32 colours[4];
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/*0x40*/ struct colour colours[4];
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/*0x50*/ struct coord unk50;
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/*0x5c*/ struct prop *prop;
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/*0x60*/ u32 unk60;
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