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https://gitlab.com/ryandwyer/perfect-dark
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Decompile chrGetRangedSpeed
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@@ -6,7 +6,7 @@
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f32 func0f02dff0(u32 animnum);
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u32 func0f02e064(struct chrdata *chr);
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bool weaponIsOneHanded(struct prop *prop);
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f32 func0f02e15c(struct chrdata *chr, f32 arg1, f32 arg2);
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f32 chrGetRangedSpeed(struct chrdata *chr, f32 min, f32 max);
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s32 func0f02e1cc(struct chrdata *chr, s32 arg1);
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u32 func0f02e260(void);
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u32 func0f02e2d0(void);
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+1
-1
@@ -834,7 +834,7 @@ struct geo {
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struct chrdata {
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/*0x000*/ s16 chrnum;
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/*0x002*/ s8 accuracyrating;
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/*0x003*/ s8 speedrating;
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/*0x003*/ s8 speedrating; // 0-100
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/*0x004*/ u8 firecount[2];
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/*0x006*/ s8 headnum;
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/*0x007*/ s8 actiontype;
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