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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-01 08:07:35 -04:00
Decompile func0f068fc8
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@@ -82,8 +82,8 @@ struct modelnode *modelFindBboxNode(struct model *model);
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struct modelrodata_bbox *modelFindBboxRodata(struct model *model);
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struct modelnode *func0f068ad4(struct defaultobj *obj);
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struct modelrodata_bbox *objFindBboxRodata(struct defaultobj *obj);
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u32 func0f068b14(void);
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u32 func0f068c04(void);
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s32 func0f068b14(s16 *rooms, s32 arg1);
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s32 func0f068c04(struct prop *prop, s32 *arg1, s32 *arg2);
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s32 func0f068fc8(struct prop *prop, bool arg1);
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void func0f069144(struct prop *prop, u8 *nextcol, u16 floorcol);
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void func0f069630(struct prop *prop, u8 *nextcol, u16 floorcol);
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@@ -1673,6 +1673,10 @@ struct doorobj { // objtype 0x01
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/*0xcd*/ u8 unusedmaybe[3];
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/*0xd0*/ u8 shadeinfo1[4]; // player 1
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/*0xd4*/ u8 shadeinfo2[4]; // player 2
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/*0xd8*/ u8 actual1;
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/*0xd9*/ u8 actual2;
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/*0xda*/ u8 extra1;
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/*0xdb*/ u8 extra2;
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};
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struct doorscaleobj { // objtype 0x02
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