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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-16 04:44:08 -04:00
Decompile currentPlayerGetInvItemByIndex
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@@ -15,7 +15,7 @@ struct invitem *func0f111a4c(s32 weapon1, s32 weapon2);
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bool func0f111ab0(s32 weapon1, s32 weapon2);
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bool func0f111ad4(s32 weaponnum);
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u32 func0f111b88(void);
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bool currentStageForbidsSlayer(void);
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s32 currentStageForbidsSlayer(void);
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bool currentPlayerCanHaveAllGunsWeapon(s32 weaponnum);
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bool currentPlayerCanHaveWeapon(s32 weaponnum);
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bool func0f111cf8(s32 weapon1, s32 weapon2);
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@@ -32,7 +32,7 @@ bool currentPlayerHasBriefcase(void);
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bool currentPlayerHasDataUplink(void);
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bool currentPlayerHasProp(struct prop *prop);
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s32 currentPlayerGetNumInvItems(void);
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u32 func0f112a58(void);
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struct invitem *currentPlayerGetInvItemByIndex(s32 index);
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struct textoverride *objGetTextOverride(struct defaultobj *obj);
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u32 func0f112bfc(void);
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s32 func0f112c44(s32 equipcuritem);
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