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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-29 15:33:02 -04:00
Decompile mpCalculateTeamScore
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@@ -18,7 +18,7 @@ void mpSetDefaultNamesIfEmpty(void);
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s32 mpCalculateTeamScoreLimit(void);
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void mpApplyLimits(void);
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s32 mpGetPlayerRankings(struct mpteaminfo *info);
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s32 func0f188930(s32 arg0, s32 *arg1);
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s32 mpCalculateTeamScore(s32 arg0, s32 *arg1);
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s32 mpGetTeamRankings(struct mpteaminfo *info);
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s32 func0f188bcc(void);
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s32 mpGetNumWeaponOptions(void);
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@@ -106,7 +106,7 @@ char *mpMenuTextScenarioName(struct menuitem *item);
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s32 menuhandler00185068(s32 operation, struct menuitem *item, union handlerdata *data);
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void mpCreateMatchStartHudmsgs(void);
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Gfx *func0f185774(Gfx *gdl);
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u32 func0f185c14(void);
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void mpCalculatePlayerScore(struct mpchrconfig *mpchr, s32 chrnum, s32 *arg2, s32 *arg3);
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bool func0f185e20(struct prop *prop, s32 *arg1);
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void mpPrepareScenario(void);
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u32 func0f186508(void);
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