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https://gitlab.com/ryandwyer/perfect-dark
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Identify shard functions and split/rename their files
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@@ -3,9 +3,6 @@
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#include <ultra64.h>
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#include "types.h"
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u32 func0f013550(void);
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void shardsInit(void);
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void func0f013b80(void);
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void func0f013ba0(void);
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void func0f013550(void);
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#endif
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@@ -0,0 +1,9 @@
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#ifndef _IN_GAME_GAME_013B80_H
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#define _IN_GAME_GAME_013B80_H
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#include <ultra64.h>
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#include "types.h"
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void func0f013b80(void);
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void func0f013ba0(void);
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#endif
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@@ -1,8 +0,0 @@
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#ifndef IN_GAME_GAME_015420_H
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#define IN_GAME_GAME_015420_H
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#include <ultra64.h>
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#include "types.h"
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u32 shardsReset(void);
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#endif
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@@ -1,8 +0,0 @@
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#ifndef _IN_GAME_GAME_01DE30_H
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#define _IN_GAME_GAME_01DE30_H
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#include <ultra64.h>
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#include "types.h"
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void shardsTick(void);
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#endif
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@@ -1,12 +0,0 @@
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#ifndef IN_GAME_GAME_150820_H
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#define IN_GAME_GAME_150820_H
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#include <ultra64.h>
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#include "types.h"
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u16 func0f150820(struct coord *pos, f32 *rotx, f32 *roty, f32 *rotz, f32 arg4, f32 arg5, f32 arg6, f32 arg7, u32 arg8, struct prop *prop);
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u32 func0f150d38(void);
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Gfx *func0f151780(Gfx *gdl);
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Gfx *func0f151ed0(Gfx *gdl);
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Gfx *func0f1526e4(Gfx *gdl);
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#endif
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@@ -0,0 +1,12 @@
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#ifndef IN_GAME_SHARDS_H
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#define IN_GAME_SHARDS_H
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#include <ultra64.h>
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#include "types.h"
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u16 shardsCreate(struct coord *pos, f32 *rotx, f32 *roty, f32 *rotz, f32 arg4, f32 arg5, f32 arg6, f32 arg7, u32 arg8, struct prop *prop);
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void shardsInit(void);
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Gfx *shardsRender(Gfx *gdl);
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void shardsReset(void);
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void shardsTick(void);
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#endif
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