Identify shard functions and split/rename their files

This commit is contained in:
Ryan Dwyer
2021-02-10 22:34:39 +10:00
parent ce040a5d9c
commit c76a5aeb75
17 changed files with 1189 additions and 1153 deletions
+1 -4
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@@ -3,9 +3,6 @@
#include <ultra64.h>
#include "types.h"
u32 func0f013550(void);
void shardsInit(void);
void func0f013b80(void);
void func0f013ba0(void);
void func0f013550(void);
#endif
+9
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@@ -0,0 +1,9 @@
#ifndef _IN_GAME_GAME_013B80_H
#define _IN_GAME_GAME_013B80_H
#include <ultra64.h>
#include "types.h"
void func0f013b80(void);
void func0f013ba0(void);
#endif
-8
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@@ -1,8 +0,0 @@
#ifndef IN_GAME_GAME_015420_H
#define IN_GAME_GAME_015420_H
#include <ultra64.h>
#include "types.h"
u32 shardsReset(void);
#endif
-8
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@@ -1,8 +0,0 @@
#ifndef _IN_GAME_GAME_01DE30_H
#define _IN_GAME_GAME_01DE30_H
#include <ultra64.h>
#include "types.h"
void shardsTick(void);
#endif
-12
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@@ -1,12 +0,0 @@
#ifndef IN_GAME_GAME_150820_H
#define IN_GAME_GAME_150820_H
#include <ultra64.h>
#include "types.h"
u16 func0f150820(struct coord *pos, f32 *rotx, f32 *roty, f32 *rotz, f32 arg4, f32 arg5, f32 arg6, f32 arg7, u32 arg8, struct prop *prop);
u32 func0f150d38(void);
Gfx *func0f151780(Gfx *gdl);
Gfx *func0f151ed0(Gfx *gdl);
Gfx *func0f1526e4(Gfx *gdl);
#endif
+12
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@@ -0,0 +1,12 @@
#ifndef IN_GAME_SHARDS_H
#define IN_GAME_SHARDS_H
#include <ultra64.h>
#include "types.h"
u16 shardsCreate(struct coord *pos, f32 *rotx, f32 *roty, f32 *rotz, f32 arg4, f32 arg5, f32 arg6, f32 arg7, u32 arg8, struct prop *prop);
void shardsInit(void);
Gfx *shardsRender(Gfx *gdl);
void shardsReset(void);
void shardsTick(void);
#endif