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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-30 23:54:40 -04:00
Attempt to decompile func0f088840
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@@ -1969,6 +1969,7 @@
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// obj->hidden
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#define OBJHFLAG_00000004 0x00000004
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#define OBJHFLAG_00000010 0x00000010
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#define OBJHFLAG_00000040 0x00000040
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#define OBJHFLAG_00000080 0x00000080
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#define OBJHFLAG_00000200 0x00000200
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@@ -154,7 +154,7 @@ void func0f0a95ec(u32 arg0, bool enable);
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void currentPlayerSetAmmoQuantity(s32 ammotype, s32 quantity);
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s32 ammoGetQuantity(u32 type);
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s32 currentPlayerGetAmmoCount(s32 ammotype);
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u32 ammotypeGetMaxCapacity(u32 ammotype);
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s32 ammotypeGetMaxCapacity(u32 ammotype);
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bool ammotypeAllowsUnlimitedAmmo(u32 ammotype);
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void currentPlayerGiveUnlimitedAmmo(bool force);
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u32 weaponGetAmmoType(u32 weaponnum, u32 func);
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@@ -79,7 +79,7 @@ void func0f0c1ff4(void);
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void propPlayerGetBbox(struct prop *prop, f32 *width, f32 *ymax, f32 *ymin);
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f32 currentPlayerGetHealth(void);
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u32 func0f0c21a4(void);
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u32 func0f0c2210(void);
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void func0f0c2210(f32 shield);
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s32 getMissionTime(void);
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u32 func0f0c228c(void);
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u32 func0f0c2364(void);
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@@ -24,7 +24,7 @@ bool currentPlayerGiveWeaponWithArgument(s32 weapon1, s32 weapon2);
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void currentPlayerRemoveWeapon(s32 weaponnum);
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bool currentPlayerGiveProp(struct prop *prop);
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void currentPlayerRemoveProp(struct prop *prop);
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u32 func0f1120f0(void);
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u32 func0f1120f0(struct prop *prop);
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u32 func0f1122ec(void);
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u32 func0f11253c(void);
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bool currentPlayerHasKeyFlags(u32 wantkeyflags);
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@@ -240,13 +240,13 @@ void func0f087b0c(u32 ammotype);
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u32 propPlayPickupSound(struct prop *prop, s32 weapon);
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void func0f087d10(s32 weaponnum);
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u32 func0f087e40(void);
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u32 func0f087fb0(void);
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u32 func0f088028(void);
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void func0f087fb0(s32 ammotype, s32 pickupqty);
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void func0f088028(s32 ammotype, s32 quantity, bool arg2, bool showhudmsg);
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s32 ammocrateGetPickupAmmoQty(struct ammocrateobj *crate);
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s32 weaponGetPickupAmmoQty(struct weaponobj *weapon);
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void weaponGetPickupText(char *buffer, s32 weaponnum, bool dual);
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void currentPlayerQueuePickupWeaponHudmsg(u32 weaponnum, bool dual);
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u32 func0f088840(struct prop *prop, s32 arg1);
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u32 func0f088840(struct prop *prop, bool showhudmsg);
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u32 func0f089014(void);
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u32 func0f0899dc(void);
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u32 func0f089a94(void);
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