Create functionally equivalent C for handwritten mtxF2LBulk

This commit is contained in:
Ryan Dwyer
2022-11-18 23:29:25 +10:00
parent 9c7ba4da9d
commit c77f81ace1
15 changed files with 82 additions and 33 deletions
-9
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@@ -1,9 +0,0 @@
#ifndef _IN_GAME_GAME_0C33F0_H
#define _IN_GAME_GAME_0C33F0_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
void func0f0c33f0(Mtxf *matrices, s32 count);
#endif
+9
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@@ -0,0 +1,9 @@
#ifndef _IN_GAME_MTXF2LBULK_H
#define _IN_GAME_MTXF2LBULK_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
void mtxF2LBulk(Mtxf *matrices, s32 count);
#endif
+1
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@@ -21,6 +21,7 @@ typedef s32 PakErr2;
// aligned but still use the union for consistency with Mtx.
typedef union {
f32 m[4][4];
u32 l[4][4];
s32 unused;
} Mtxf;