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https://gitlab.com/ryandwyer/perfect-dark
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Create functionally equivalent C for handwritten mtxF2LBulk
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@@ -1,9 +0,0 @@
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#ifndef _IN_GAME_GAME_0C33F0_H
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#define _IN_GAME_GAME_0C33F0_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void func0f0c33f0(Mtxf *matrices, s32 count);
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#endif
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@@ -0,0 +1,9 @@
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#ifndef _IN_GAME_MTXF2LBULK_H
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#define _IN_GAME_MTXF2LBULK_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void mtxF2LBulk(Mtxf *matrices, s32 count);
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#endif
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@@ -21,6 +21,7 @@ typedef s32 PakErr2;
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// aligned but still use the union for consistency with Mtx.
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typedef union {
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f32 m[4][4];
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u32 l[4][4];
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s32 unused;
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} Mtxf;
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