mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-09-13 04:25:18 -04:00
Add unused commands and rename many of them
This commit is contained in:
+353
-5
@@ -55,6 +55,12 @@
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mkshort(0x000c), \
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label,
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#define cmd000d \
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mkshort(0x000d),
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#define cmd000e \
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mkshort(0x000e),
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#define try_jump_sideways(label) \
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mkshort(0x000f), \
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label,
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@@ -71,6 +77,10 @@
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mkshort(0x0012), \
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label,
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#define try_run_and_shoot(label) \
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mkshort(0x0013), \
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label,
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#define try_roll_and_shoot(label) \
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mkshort(0x0014), \
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label,
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@@ -126,6 +136,12 @@
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mkshort(value_2), \
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label,
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#define cmd001c(u1, u2, label) \
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mkshort(0x001c), \
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mkshort(u1), \
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u2, \
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label,
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#define jog_to_pad(pad) \
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mkshort(0x001d), \
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mkshort(pad),
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@@ -163,13 +179,22 @@
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mkshort(0x0026), \
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chr,
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#define cmd0027(u1, label) \
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mkshort(0x0027), \
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mkshort(u1), \
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label,
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#define activate_alarm \
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mkshort(0x0028),
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#define deactivate_alarm \
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mkshort(0x0029),
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#define try_run_to_target_chr_with_hand_up(label) \
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#define cmd002a(label) \
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mkshort(0x002a), \
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label,
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#define try_jog_to_target_chr(label) \
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mkshort(0x002b), \
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label,
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@@ -181,11 +206,20 @@
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mkshort(0x002d), \
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label,
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#define try_run_to_chr_with_hand_up(chr, label) \
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#define cmd002e(label) \
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mkshort(0x002e), \
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label,
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#define try_jog_to_chr(chr, label) \
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mkshort(0x002f), \
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chr, \
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label,
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#define try_walk_to_chr(chr, label) \
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mkshort(0x0030), \
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chr, \
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label,
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#define try_run_to_chr(chr, label) \
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mkshort(0x0031), \
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chr, \
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@@ -230,6 +264,10 @@
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mkshort(0x003a), \
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label,
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#define if_alarm_inactive(label) \
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mkshort(0x003b), \
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label,
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#define if_hears_gunfire(label) \
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mkshort(0x003c), \
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label,
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@@ -274,11 +312,20 @@
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mkshort(0x003f), \
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label,
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#define cmd0040(flags, label) \
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mkshort(0x0040), \
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mkword(flags), \
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label,
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#define if_within_units_of_sight(value, label) \
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mkshort(0x0041), \
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mkword(value), \
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label,
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#define if_in_loaded_room(label) \
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mkshort(0x0042), \
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label,
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/**
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* Go to the label if the chr saw their target within the last 10 seconds.
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*/
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@@ -306,6 +353,11 @@
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mkshort(0x0047), \
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label,
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#define cmd0048(u1, label) \
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mkshort(0x0048), \
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u1, \
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label,
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// Used by CIA guards in chicago
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#define cmd0049(u1, label) \
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mkshort(0x0049), \
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@@ -402,6 +454,11 @@
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chr, \
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label,
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#define cmd0058(distance, label) \
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mkshort(0x0058), \
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mkshort(distance / 10), \
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label,
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#define if_distance_from_target_to_pad_lt(distance, pad, label) \
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mkshort(0x0059), \
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mkshort(distance / 10), \
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@@ -481,6 +538,10 @@
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mkshort(0x0066), \
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object,
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#define cmd0067(object) \
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mkshort(0x0067), \
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object,
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#define drop_concealed_items(chr) \
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mkshort(0x0068), \
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chr,
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@@ -513,6 +574,11 @@
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doorstate, \
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label,
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#define if_object_is_door(object, label) \
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mkshort(0x006f), \
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object, \
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label,
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#define lock_door(door, bits) \
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mkshort(0x0070), \
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door, \
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@@ -606,6 +672,18 @@
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value, \
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label,
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#define if_chr_health_lt(chr, health, label) \
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mkshort(0x0081), \
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chr, \
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health, \
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label,
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#define if_chr_health_gt(chr, health, label) \
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mkshort(0x0082), \
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chr, \
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health, \
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label,
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// Checks chr bank 3 0x00000100. If set, unsets it and follows label.
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#define if_just_injured(chr, label) \
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mkshort(0x0083), \
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@@ -621,7 +699,7 @@
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value,
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#define chr_add_morale(chr, value) \
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mkshort(0x0085), \
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mkshort(0x0086), \
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chr, \
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value,
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@@ -672,8 +750,8 @@
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mkshort(0x0090), \
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label,
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#define cmd0091_noop \
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mkdir(0x0091),
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#define noop0091 \
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mkshort(0x0091),
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// Set their hear distance to value divided by 1000.
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// Only ever called with distance = 10,000, so it gets set to 10.
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@@ -803,6 +881,12 @@
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object, \
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mkword(objectflag0),
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#define if_object_has_flag(object, flag, label) \
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mkshort(0x00ac), \
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object, \
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mkword(flag), \
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label,
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#define set_object_flag_bank1(object, objectflag1) \
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mkshort(0x00ad), \
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object, \
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@@ -936,6 +1020,12 @@
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mkword(u1), \
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label,
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#define cmd00c9(u1, flags, label) \
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mkshort(0x00c9), \
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mkshort(u1), \
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mkword(flags), \
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label,
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#define try_spawn_clone2(chr, function, u1, label) \
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mkshort(0x00ca), \
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chr, \
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@@ -980,10 +1070,28 @@
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mkshort(pad), \
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mkshort(sound),
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#define cmd00d1(channel, audio_id, u1) \
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mkshort(0x00d1), \
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channel, \
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mkshort(audio_id), \
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mkshort(u1),
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#define cmd00d2(channel, audio_id, u1) \
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mkshort(0x00d2), \
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channel, \
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mkshort(audio_id), \
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mkshort(u1),
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#define mute_channel(channel) \
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mkshort(0x00d3), \
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channel,
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#define cmd00d4(u1, u2, label) \
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mkshort(0x00d4), \
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u1, \
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mkshort(u2), \
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label,
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#define begin_hovercar_path(path) \
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mkshort(0x00d5), \
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path,
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@@ -999,12 +1107,24 @@
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u1, \
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u2,
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#define noop00d8(u1) \
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mkshort(0x00d8), \
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u1,
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#define noop00d9(u1) \
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mkshort(0x00d9), \
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u1,
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#define set_object_image(object, slot, image) \
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mkshort(0x00da), \
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object, \
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slot, \
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image,
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#define noop00db(u1) \
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mkshort(0x00db), \
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u1,
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#define end_level \
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mkshort(0x00dc),
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@@ -1015,6 +1135,12 @@
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mkshort(0x00de), \
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mkshort(pad),
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#define cmd00df(object, u1, u2) \
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mkshort(0x00df), \
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object, \
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mkshort(u1), \
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mkshort(u2),
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#define revoke_control(chr, value) \
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mkshort(0x00e0), \
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chr, \
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@@ -1031,10 +1157,28 @@
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unknown, \
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label,
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#define cmd00e3(chr) \
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mkshort(0x00e3), \
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chr,
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#define cmd00e4(u1) \
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mkshort(0x00e4), \
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u1,
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#define cmd00e5(chr, label) \
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mkshort(0x00e5), \
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chr, \
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label,
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#define open_door2(door) \
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mkshort(0x00e8), \
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door,
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#define cmd00e9(chr, u1) \
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mkshort(0x00e9), \
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chr, \
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u1,
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// Reads 4 global values and counts how many are nonzero.
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// If number of nonzeroes is less than given value, goto label.
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// Only ever called with value = 2
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@@ -1060,16 +1204,48 @@
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chr, \
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weapon,
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#define cmd00ee(chr, x, z) \
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mkshort(0x00ee), \
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x, \
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z,
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#define if_object_in_room(object, room, label) \
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mkshort(0x00ef), \
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object, \
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mkshort(room), \
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label,
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#define cmd00f0(label) \
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mkshort(0x00f0), \
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label,
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#define if_attacking(label) \
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mkshort(0x00f1), \
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label,
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#define cmd00f2 \
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mkshort(0x00f2),
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#define set_invincible(chr) \
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mkshort(0x00f3), \
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chr,
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#define cmd00f4(u1, u2, u3, u4, u5, u6) \
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mkshort(0x00f4), \
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mkshort(u1), \
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mkshort(u2), \
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mkshort(u3), \
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mkshort(u4), \
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mkshort(u5), \
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mkshort(u6),
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#define cmd00f5 \
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mkshort(0x00f5),
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#define cmd00f6(label) \
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mkshort(0x00f6), \
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label,
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#define if_all_objectives_complete(label) \
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mkshort(0x00f7), \
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label,
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@@ -1098,6 +1274,25 @@
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value, \
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label,
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#define cmd00fd(chr, label) \
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mkshort(0x00fd), \
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chr, \
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label,
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#define kill_bond \
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mkshort(0x00fe),
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#define cmd00ff \
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mkshort(0x00ff),
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#define cmd0100_noop(u1) \
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mkshort(0x0100), \
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u1,
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#define cmd0101_noop(u1) \
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mkshort(0x0101), \
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u1,
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#define set_lights_state(room, operation, u1, u2, u3) \
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mkshort(0x0102), \
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mkshort(room), \
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@@ -1109,6 +1304,18 @@
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0x00, \
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0x00,
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#define cmd0103(label) \
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mkshort(0x0103), \
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label,
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#define remove_object_at_proppreset \
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mkshort(0x0104),
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#define cmd0105(u1, label) \
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mkshort(0x0105), \
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mkshort(u1), \
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label,
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#define set_target_chr(chr) \
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mkshort(0x0106), \
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chr, \
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@@ -1136,11 +1343,32 @@
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mkshort(distance), \
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label, \
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#define cmd010a(u1, distance, u2, label) \
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mkshort(0x010a), \
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u1, \
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mkshort(distance / 10), \
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mkshort(u2), \
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label,
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|
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#define set_chr_team(chr, team) \
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mkshort(0x010b), \
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chr, \
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team,
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||||
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/**
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* Compare current chr's chrpreset's team with our own.
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*
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* checktype 1 = if friendly
|
||||
* checktype 2 = if enemies
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||||
*/
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#define if_compare_chrpresets_team(checktype, label) \
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mkshort(0x010c), \
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||||
checktype, \
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||||
label,
|
||||
|
||||
#define noop010d \
|
||||
mkshort(0x010d),
|
||||
|
||||
#define set_shield(value) \
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||||
mkshort(0x010e), \
|
||||
mkshort(value),
|
||||
@@ -1151,6 +1379,12 @@
|
||||
mkshort(value), \
|
||||
label,
|
||||
|
||||
#define if_chr_shield_gt(chr, u1, label) \
|
||||
mkshort(0x0110), \
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||||
chr, \
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||||
mkshort(u1), \
|
||||
label,
|
||||
|
||||
#define camera_movement(animation) \
|
||||
mkshort(0x0111), \
|
||||
mkshort(animation),
|
||||
@@ -1239,6 +1473,18 @@
|
||||
mkshort(u1), \
|
||||
label,
|
||||
|
||||
#define cmd0122(u1, flags, label) \
|
||||
mkshort(0x0122), \
|
||||
mkshort(u1), \
|
||||
mkword(flags), \
|
||||
label,
|
||||
|
||||
#define cmd0123(u1, flags, label) \
|
||||
mkshort(0x0123), \
|
||||
mkshort(u1), \
|
||||
mkword(flags), \
|
||||
label,
|
||||
|
||||
#define cmd0124_run_for_cover_maybe(action) \
|
||||
mkshort(0x0124), \
|
||||
action,
|
||||
@@ -1266,6 +1512,12 @@
|
||||
distance / 10, \
|
||||
label,
|
||||
|
||||
// If risk less than?
|
||||
#define cmd0129(score, label) \
|
||||
mkshort(0x0129), \
|
||||
score, \
|
||||
label,
|
||||
|
||||
// If value is nonzero then it's an chr ID. If zero then use current chr.
|
||||
// This means chr ID 0 cannot be used. In practice, this command is only
|
||||
// called once and it has value 0.
|
||||
@@ -1379,6 +1631,10 @@
|
||||
mkshort(0x013b), \
|
||||
id,
|
||||
|
||||
#define cmd013c(label) \
|
||||
mkshort(0x013c), \
|
||||
label,
|
||||
|
||||
// Value is only ever 3. The function checks bits 0x01 and 0x02 to decide what
|
||||
// to do, so in all cases it does both paths.
|
||||
// globals.s only
|
||||
@@ -1390,6 +1646,10 @@
|
||||
#define run_from_grenade \
|
||||
mkshort(0x013e),
|
||||
|
||||
#define cmd013f(label) \
|
||||
mkshort(0x013f), \
|
||||
label,
|
||||
|
||||
#define if_hoverbot_path_finished(u1, u2, label) \
|
||||
mkshort(0x0140), \
|
||||
u1, \
|
||||
@@ -1425,6 +1685,11 @@
|
||||
#define cmd0143 \
|
||||
mkshort(0x0143),
|
||||
|
||||
// Sets heli field 0x90
|
||||
#define cmd0144 \
|
||||
mkshort(0x0144), \
|
||||
label,
|
||||
|
||||
// Rebuild an array of teams containing chr IDs in that team
|
||||
#define rebuild_teams \
|
||||
mkshort(0x0145),
|
||||
@@ -1438,6 +1703,37 @@
|
||||
squadron, \
|
||||
label,
|
||||
|
||||
#define chr_set_listening(chr, value) \
|
||||
mkshort(0x0148), \
|
||||
chr, \
|
||||
value,
|
||||
|
||||
/**
|
||||
* checktype 0 = if chr's listening value is listenvalue
|
||||
* checktype 1 = if chr's convtalk value is zero
|
||||
*/
|
||||
#define if_chr_listening(chr, listenvalue, checktype, label) \
|
||||
mkshort(0x0149), \
|
||||
chr, \
|
||||
listenvalue, \
|
||||
checktype, \
|
||||
label,
|
||||
|
||||
/**
|
||||
* Always goes to label. Other arguments are unused. Probably has a purpose in
|
||||
* debug.
|
||||
*/
|
||||
#define if_true(u1, u2, u3, label) \
|
||||
mkshort(0x014a), \
|
||||
u1, \
|
||||
u2, \
|
||||
u3, \
|
||||
label,
|
||||
|
||||
#define if_not_listening(label) \
|
||||
mkshort(0x014b), \
|
||||
label,
|
||||
|
||||
#define if_num_chrs_in_squadron_gt(value, squadron, label) \
|
||||
mkshort(0x0152), \
|
||||
value, \
|
||||
@@ -1460,6 +1756,10 @@
|
||||
chr, \
|
||||
label,
|
||||
|
||||
#define if_action_eq(action, label) \
|
||||
mkshort(0x0166), \
|
||||
label,
|
||||
|
||||
#define hovercopter_fire_rocket(side) \
|
||||
mkshort(0x0167), \
|
||||
side,
|
||||
@@ -1662,6 +1962,17 @@
|
||||
lift, \
|
||||
label,
|
||||
|
||||
#define cmd0189(lift, u1) \
|
||||
mkshort(0x0189), \
|
||||
lift, \
|
||||
u1,
|
||||
|
||||
#define cmd018a(object, u1, label) \
|
||||
mkshort(0x018a), \
|
||||
object, \
|
||||
u1, \
|
||||
label,
|
||||
|
||||
#define enable_rain(value) \
|
||||
mkshort(0x018b), \
|
||||
value,
|
||||
@@ -1750,6 +2061,10 @@
|
||||
color, \
|
||||
mkshort(text),
|
||||
|
||||
#define cmd01a5(label) \
|
||||
mkshort(0x01a5), \
|
||||
label,
|
||||
|
||||
#define if_target_y_difference_lt(distance, label) \
|
||||
mkshort(0x01a6), \
|
||||
distance / 10, \
|
||||
@@ -1760,6 +2075,10 @@
|
||||
chr, \
|
||||
label,
|
||||
|
||||
#define cmd01aa(label) \
|
||||
mkshort(0x01aa), \
|
||||
label,
|
||||
|
||||
#define if_num_subdued(value, operator, label) \
|
||||
mkshort(0x01ab), \
|
||||
value, \
|
||||
@@ -1852,6 +2171,15 @@
|
||||
mkshort(u2), \
|
||||
label,
|
||||
|
||||
#define noop01bb \
|
||||
mkshort(0x01bb), \
|
||||
mkshort(0),
|
||||
|
||||
#define cmd01bc(u1, label) \
|
||||
mkshort(0x01bc), \
|
||||
u1, \
|
||||
label,
|
||||
|
||||
#define if_training_pc_holographed(label) \
|
||||
mkshort(0x01bd), \
|
||||
label,
|
||||
@@ -1932,6 +2260,10 @@
|
||||
mkword(rgba), \
|
||||
mkshort(num_frames),
|
||||
|
||||
#define cmd01cc(label) \
|
||||
mkshort(0x01cc), \
|
||||
label,
|
||||
|
||||
#define set_chr_hud_visible(chr, bool) \
|
||||
mkshort(0x01cd), \
|
||||
chr, \
|
||||
@@ -2013,6 +2345,22 @@
|
||||
operation, \
|
||||
value,
|
||||
|
||||
/**
|
||||
* Redundant command. Use if_distance_to_target_lt.
|
||||
*/
|
||||
#define if_distance_to_target2_lt(distance, label) \
|
||||
mkshort(0x01d7), \
|
||||
mkshort(distance / 10), \
|
||||
label,
|
||||
|
||||
/**
|
||||
* Redundant command. Use if_distance_to_target_gt.
|
||||
*/
|
||||
#define if_distance_to_target2_gt(distance, label) \
|
||||
mkshort(0x01d8), \
|
||||
mkshort(distance / 10), \
|
||||
label,
|
||||
|
||||
#define play_sound_from_object2(channel, object, sound, u1, u2) \
|
||||
mkshort(0x01d9), \
|
||||
channel, \
|
||||
|
||||
@@ -46,13 +46,13 @@
|
||||
/*0x0028*/ bool aiActivateAlarm(void);
|
||||
/*0x0029*/ bool aiDeactivateAlarm(void);
|
||||
/*0x002a*/ bool ai002a(void);
|
||||
/*0x002b*/ bool ai002b(void);
|
||||
/*0x002c*/ bool ai002c(void);
|
||||
/*0x002d*/ bool ai002d(void);
|
||||
/*0x002b*/ bool aiTryJogToTargetChr(void);
|
||||
/*0x002c*/ bool aiTryWalkToTargetChr(void);
|
||||
/*0x002d*/ bool aiTryRunToTargetChr(void);
|
||||
/*0x002e*/ bool ai002e(void);
|
||||
/*0x002f*/ bool aiJogToChr(void);
|
||||
/*0x0030*/ bool aiWalkToChr(void);
|
||||
/*0x0031*/ bool aiRunToChr(void);
|
||||
/*0x002f*/ bool aiTryJogToChr(void);
|
||||
/*0x0030*/ bool aiTryWalkToChr(void);
|
||||
/*0x0031*/ bool aiTryRunToChr(void);
|
||||
/*0x0032*/ bool aiIfStopped(void);
|
||||
/*0x0033*/ bool aiIfChrDying(void);
|
||||
/*0x0034*/ bool aiIfChrDeathAnimationFinished(void);
|
||||
@@ -131,8 +131,8 @@
|
||||
/*0x007e*/ bool aiIfNumArghsGreaterThan(void);
|
||||
/*0x007f*/ bool aiIfNumCloseArghsLessThan(void);
|
||||
/*0x0080*/ bool aiIfNumCloseArghsGreaterThan(void);
|
||||
/*0x0081*/ bool ai0081(void);
|
||||
/*0x0082*/ bool ai0082(void);
|
||||
/*0x0081*/ bool aiIfChrHealthLessThan(void);
|
||||
/*0x0082*/ bool aiIfChrHealthGreaterThan(void);
|
||||
/*0x0083*/ bool aiIfInjured(void);
|
||||
/*0x0084*/ bool aiSetMorale(void);
|
||||
/*0x0085*/ bool aiAddMorale(void);
|
||||
@@ -147,7 +147,7 @@
|
||||
/*0x008e*/ bool aiIfAlertness(void);
|
||||
/*0x008f*/ bool aiIfChrAlertnessLessThan(void);
|
||||
/*0x0090*/ bool aiIfAlertnessLessThanRandom(void);
|
||||
/*0x0091*/ bool ai0091(void);
|
||||
/*0x0091*/ bool aiNoOp0091(void);
|
||||
/*0x0092*/ bool aiSetHearDistance(void);
|
||||
/*0x0093*/ bool aiSetViewDistance(void);
|
||||
/*0x0094*/ bool aiSetGrenadeProbability(void);
|
||||
@@ -218,10 +218,10 @@
|
||||
/*0x00d5*/ bool ai00d5(void);
|
||||
/*0x00d6*/ bool ai00d6(void);
|
||||
/*0x00d7*/ bool ai00d7(void);
|
||||
/*0x00d8*/ bool ai00d8(void);
|
||||
/*0x00d9*/ bool ai00d9(void);
|
||||
/*0x00d8*/ bool aiNoOp00d8(void);
|
||||
/*0x00d9*/ bool aiNoOp00d9(void);
|
||||
/*0x00da*/ bool aiSetObjImage(void);
|
||||
/*0x00db*/ bool ai00db(void);
|
||||
/*0x00db*/ bool aiNoOp00db(void);
|
||||
/*0x00dc*/ bool aiEndLevel(void);
|
||||
/*0x00dd*/ bool ai00dd(void);
|
||||
/*0x00de*/ bool aiWarpJoToPad(void);
|
||||
@@ -241,7 +241,7 @@
|
||||
/*0x00ee*/ bool ai00ee(void);
|
||||
/*0x00ef*/ bool aiIfObjInRoom(void);
|
||||
/*0x00f0*/ bool ai00f0(void);
|
||||
/*0x00f1*/ bool ai00f1(void);
|
||||
/*0x00f1*/ bool aiIfAttacking(void);
|
||||
/*0x00f2*/ bool ai00f2(void);
|
||||
/*0x00f3*/ bool aiChrSetInvincible(void);
|
||||
/*0x00f4*/ bool ai00f4(void);
|
||||
@@ -254,13 +254,13 @@
|
||||
/*0x00fb*/ bool aiChrExplosions(void);
|
||||
/*0x00fc*/ bool aiIfKillCountGreaterThan(void);
|
||||
/*0x00fd*/ bool ai00fd(void);
|
||||
/*0x00fe*/ bool ai00fe(void);
|
||||
/*0x00fe*/ bool aiKillBond(void);
|
||||
/*0x00ff*/ bool ai00ff(void);
|
||||
/*0x0100*/ bool ai0100(void);
|
||||
/*0x0101*/ bool ai0101(void);
|
||||
/*0x0100*/ bool aiNoOp0100(void);
|
||||
/*0x0101*/ bool aiNoOp0101(void);
|
||||
/*0x0102*/ bool aiSetLights(void);
|
||||
/*0x0103*/ bool ai0103(void);
|
||||
/*0x0104*/ bool ai0104(void);
|
||||
/*0x0104*/ bool aiRemoveObjectAtPropPreset(void);
|
||||
/*0x0105*/ bool ai0105(void);
|
||||
/*0x0106*/ bool aiSetTarget(void);
|
||||
/*0x0107*/ bool aiIfPresetsTargetIsNotMyTarget(void);
|
||||
@@ -268,11 +268,11 @@
|
||||
/*0x0109*/ bool ai0109(void);
|
||||
/*0x010a*/ bool ai010a(void);
|
||||
/*0x010b*/ bool aiChrSetTeam(void);
|
||||
/*0x010c*/ bool ai010c(void);
|
||||
/*0x010d*/ bool ai010d(void);
|
||||
/*0x010c*/ bool aiIfCompareChrPresetsTeam(void);
|
||||
/*0x010d*/ bool aiNoOp010d(void);
|
||||
/*0x010e*/ bool ai010e(void);
|
||||
/*0x010f*/ bool ai010f(void);
|
||||
/*0x0110*/ bool ai0110(void);
|
||||
/*0x010f*/ bool aiIfChrShieldLessThan(void);
|
||||
/*0x0110*/ bool aiIfChrShieldGreaterThan(void);
|
||||
/*0x0111*/ bool aiSetCameraAnimation(void);
|
||||
/*0x0112*/ bool ai0112(void);
|
||||
/*0x0113*/ bool aiIfInCutscene(void);
|
||||
@@ -327,8 +327,8 @@
|
||||
/*0x0146*/ bool aiRebuildSquadrons(void);
|
||||
/*0x0147*/ bool ai0147(void);
|
||||
/*0x0148*/ bool aiChrSetListening(void);
|
||||
/*0x0149*/ bool ai0149(void);
|
||||
/*0x014a*/ bool ai014a(void);
|
||||
/*0x0149*/ bool aiIfChrListening(void);
|
||||
/*0x014a*/ bool aiIfTrue(void);
|
||||
/*0x014b*/ bool aiIfNotListening(void);
|
||||
/*0x0152*/ bool ai0152(void);
|
||||
/*0x0157*/ bool aiSetTintedGlassEnabled(void);
|
||||
@@ -341,7 +341,7 @@
|
||||
/*0x0169*/ bool aiIfNaturalAnim(void);
|
||||
/*0x016a*/ bool aiIfY(void);
|
||||
/*0x016b*/ bool ai016b(void);
|
||||
/*0x016c*/ bool ai016c(void);
|
||||
/*0x016c*/ bool aiNoOp016c(void);
|
||||
/*0x016d*/ bool aiChrAdjustMotionBlur(void);
|
||||
/*0x016e*/ bool ai016e(void);
|
||||
/*0x016f*/ bool aiIfChrHasGun(void);
|
||||
@@ -406,7 +406,7 @@
|
||||
/*0x01b8*/ bool aiSetAutogunType(void);
|
||||
/*0x01b9*/ bool ai01b9(void);
|
||||
/*0x01ba*/ bool ai01ba(void);
|
||||
/*0x01bb*/ bool ai01bb(void);
|
||||
/*0x01bb*/ bool aiNoOp01bb(void);
|
||||
/*0x01bc*/ bool ai01bc(void);
|
||||
/*0x01bd*/ bool ai01bd(void);
|
||||
/*0x01be*/ bool aiIfChrWeaponEquipped(void);
|
||||
|
||||
Reference in New Issue
Block a user