Decompile getPlayerByOrderNum

This commit is contained in:
Ryan Dwyer
2020-02-29 21:33:36 +10:00
parent 65ffb1af1e
commit c8a15ec347
4 changed files with 19 additions and 34 deletions
+1 -1
View File
@@ -17,7 +17,7 @@ s32 weaponGetModel(s32 arg0);
void currentPlayerSetWeaponFlag4(s32 weaponslot);
void func0f128d20(s32 slot);
void randomisePlayerOrder(void);
u32 func0f128ec8(void);
s32 getPlayerByOrderNum(s32 arg0);
void setCurrentPlayerNum(u32 playernum);
u32 calculatePlayerIndex(u32 playernum);