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https://gitlab.com/ryandwyer/perfect-dark
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Decompile aibotTickInventory
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@@ -41,7 +41,7 @@ void mpAibotApplyDefend(struct chrdata *chr, struct coord *pos, s16 *room, f32 a
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void mpAibotApplyHold(struct chrdata *chr, struct coord *pos, s16 *room, f32 arg3);
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void mpAibotApplyScenarioCommand(struct chrdata *chr, u32 arg1);
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bool mpIsChrFollowedByChr(struct chrdata *leader, struct chrdata *follower);
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s32 func0f193530(struct chrdata *chr, f32 arg1);
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s32 func0f193530(struct chrdata *chr, f32 range);
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bool func0f194670(struct chrdata *chr);
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s32 func0f194694(struct chrdata *chr);
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s32 func0f1946b4(struct chrdata *chr);
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@@ -23,7 +23,7 @@ void func0f198db4(struct chrdata *chr, s32 weaponnum, s32 funcnum, s32 arg3, boo
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void func0f198df8(struct chrdata *chr, s32 weaponnum, s32 funcnum, s32 arg3, bool arg4, s32 *dst1, s32 *dst2);
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s32 func0f198e38(s32 weaponnum, s32 funcnum);
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bool func0f198e78(struct chrdata *chr, s32 weaponnum, s32 funcnum);
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u32 func0f198eec(void);
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void aibotTickInventory(struct chrdata *chr);
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bool aibotSwitchToWeapon(struct chrdata *chr, s32 weaponnum, s32 funcnum);
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void func0f19978c(struct chrdata *chr, s32 weaponnum, u8 arg2);
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void func0f199964(struct chrdata *chr, u32 weaponnum);
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@@ -7,8 +7,8 @@
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s32 weaponGetAmmoTypeByFunction(s32 weaponnum, u32 funcnum);
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s32 weaponGetClipCapacityByFunction(s32 weaponnum, u32 funcnum);
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void aibotReloadWeapon(struct chrdata *chr, s32 handnum, bool withsound);
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s32 func0f199be4(struct aibot *aibot, s32 weaponnum, s32 funcnum, bool include_equipped);
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s32 aibotGetAmmoQty(struct aibot *aibot, s32 ammotype, bool include_equipped);
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s32 aibotGetAmmoQuantityByWeapon(struct aibot *aibot, s32 weaponnum, s32 funcnum, bool include_equipped);
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s32 aibotGetAmmoQuantityByType(struct aibot *aibot, s32 ammotype, bool include_equipped);
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s32 aibotTryRemoveAmmoFromReserve(struct aibot *aibot, s32 weaponnum, s32 funcnum, s32 qty);
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void aibotGiveAmmoByWeapon(struct aibot *aibot, s32 weaponnum, s32 funcnum, s32 qty);
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void aibotGiveAmmoByType(struct aibot *aibot, u32 ammotype, s32 quantity);
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