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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-06 20:42:38 -04:00
Decompile bgunTickGunLoad
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@@ -68,11 +68,11 @@ void bgunFreeGunMem(void);
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void bgunSetGunMemWeapon(s32 weaponnum);
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void bgun0f09df9c(void);
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bool bgun0f09e004(s32 newowner);
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void bgun0f09e144(void);
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void bgunTickIncLoad(void);
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void bgunTickGunLoad(void);
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void bgunTickMasterLoad(void);
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void bgunTickLoad(void);
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bool bgun0f09eae4(void);
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struct modelfiledata *bgun0f09ebbc(void);
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struct modelfiledata *bgunGetCartModeldef(void);
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void bgun0f09ebcc(struct defaultobj *obj, struct coord *coord, s16 *rooms, Mtxf *matrix1, struct coord *velocity, Mtxf *matrix2, struct prop *prop, struct coord *pos);
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void bgun0f09ed2c(struct defaultobj *obj, struct coord *coord, Mtxf *arg2, struct coord *velocity, Mtxf *arg4);
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struct defaultobj *bgunCreateThrownProjectile2(struct chrdata *chr, struct gset *gset, struct coord *pos, s16 *rooms, Mtxf *arg4, struct coord *velocity);
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@@ -32,7 +32,7 @@ struct texloadthing *tex0f172e8c(s32 texturenum, struct texturething *arg1);
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s32 func0f172f44(struct texturething *arg0);
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struct texloadthing *func0f172f54(struct texturething *arg0);
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void texLoadFromDisplayList(Gfx *gdl, struct texturething *arg1, s32 arg2);
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void texLoad(u32 *texturenum, struct texturething *arg1, s32 arg2);
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void texLoad(s32 *texturenum, struct texturething *arg1, s32 arg2);
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void texLoadFromConfigs(struct textureconfig *configs, s32 numconfigs, struct texturething *arg2, s32 arg3);
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void texLoadFromTextureNum(u32 arg0, struct texturething *arg1);
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