mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-09-04 02:09:35 -04:00
Link library with setup and match getCurrentStageId
This commit is contained in:
@@ -2,7 +2,7 @@
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// Defection
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Stage ID 0x18
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Ravine (MP)
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Extraction
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Stage ID 0x2e
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Duel
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Crash Site
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Stage ID 0x28
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Air Base
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Pipes (MP)
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// G5 Building (MP)
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Pelagic II
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// G5 Building
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Stage ID 0x1a
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// CI Training
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Investigation
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Villa
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Defense
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Temple (MP)
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Stage ID 0x50
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Attack Ship
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Stage ID 0x36
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Rescue
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Infiltration
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Base (MP)
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Sewers (MP)
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Felicity (MP)
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Fortress (MP)
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Villa (MP)
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Stage ID 0x46
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Grid (MP)
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Stage ID 0x48
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Stage ID 0x49
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Stage ID 0x4a
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Stage ID 0x4b
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Stage ID 0x3a
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Stage ID 0x4c
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Area 52 (MP)
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Warehouse (MP)
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Car Park (MP)
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Stage ID 0x3e
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Stage ID 0x3f
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Stage ID 0x40
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Ruins (MP)
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Skedar (MP)
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Stage ID 0x4e
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Deep Sea
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Chicago
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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u8 intro[];
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u8 props[];
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@@ -2,7 +2,7 @@
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// Complex (MP)
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//
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
|
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|
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u8 intro[];
|
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u8 props[];
|
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|
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@@ -2,7 +2,7 @@
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// Air Force One
|
||||
//
|
||||
|
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#include "../include/setup.h"
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#include "../include/stagesetup.h"
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|
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u8 intro[];
|
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u8 props[];
|
||||
|
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@@ -2,7 +2,7 @@
|
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// Stage ID 0x23
|
||||
//
|
||||
|
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#include "../include/setup.h"
|
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#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
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@@ -2,7 +2,7 @@
|
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// Maian SOS
|
||||
//
|
||||
|
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#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Retaking the Institute
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Stage IDs 0x24 and 0x2b
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Skedar Ruins
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Stage ID 0x14
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// WAR!
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Escape
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Stage ID 0x4d
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Mr. Blonde's Revenge
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Defection
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
// Characters
|
||||
#define CHR_CASS 0x24
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Stage ID 0x18
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Ravine (MP)
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Extraction
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
// Characters
|
||||
#define CHR_DRCAROLL 0x00
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Stage ID 0x2e
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Duel
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
// Characters
|
||||
#define CHR_GUARD 0x00
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Crash Site
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
// Characters
|
||||
#define CHR_ELVIS 0x00
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Stage ID 0x28
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Air Base
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
// Characters
|
||||
#define CHR_STEWARDESS 0x38
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Pipes (MP)
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// G5 Building (MP)
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Pelagic II
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
// Characters
|
||||
#define CHR_ELVIS 0x00
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// G5 Building
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
// Characters
|
||||
#define CHR_CLOAK_1A 0x00 // first room
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Stage ID 0x1a
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// CI Training
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
// Characters
|
||||
#define CHR_CARRINGTON 0x00
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Investigation
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
// Characters
|
||||
#define CHR_DRCAROLL 0x39
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Villa
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
// Characters
|
||||
#define CHR_SNIPER1 0x00
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Defense
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
// Characters
|
||||
#define CHR_CARRINGTON 0x00
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Temple (MP)
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Stage ID 0x50
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Attack Ship
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
// Characters
|
||||
#define CHR_ELVIS 0x00
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Stage ID 0x36
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Rescue
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
// Characters
|
||||
#define CHR_ALIEN 0x38
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Infiltration
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
// Characters
|
||||
#define CHR_MECHANIC 0x30
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Base (MP)
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Sewers (MP)
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Felicity (MP)
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Fortress (MP)
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Villa (MP)
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Stage ID 0x46
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Grid (MP)
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Stage ID 0x48
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Stage ID 0x49
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Stage ID 0x4a
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Stage ID 0x4b
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Stage ID 0x3a
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Stage ID 0x4c
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Area 52 (MP)
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Warehouse (MP)
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Car Park (MP)
|
||||
//
|
||||
|
||||
#include "../include/setup.h"
|
||||
#include "../include/stagesetup.h"
|
||||
|
||||
u8 intro[];
|
||||
u8 props[];
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user