Link library with setup and match getCurrentStageId

This commit is contained in:
Ryan Dwyer
2019-10-01 20:28:33 +10:00
parent dfbcf962f0
commit c95707bef5
129 changed files with 250 additions and 188 deletions
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@@ -2,7 +2,7 @@
// Defection
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Stage ID 0x18
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Ravine (MP)
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Extraction
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Stage ID 0x2e
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Duel
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Crash Site
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Stage ID 0x28
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Air Base
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Pipes (MP)
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// G5 Building (MP)
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Pelagic II
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// G5 Building
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Stage ID 0x1a
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// CI Training
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Investigation
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Villa
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Defense
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Temple (MP)
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Stage ID 0x50
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Attack Ship
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Stage ID 0x36
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Rescue
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Infiltration
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Base (MP)
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Sewers (MP)
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Felicity (MP)
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Fortress (MP)
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Villa (MP)
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Stage ID 0x46
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Grid (MP)
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Stage ID 0x48
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Stage ID 0x49
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Stage ID 0x4a
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Stage ID 0x4b
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Stage ID 0x3a
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Stage ID 0x4c
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Area 52 (MP)
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Warehouse (MP)
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Car Park (MP)
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Stage ID 0x3e
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Stage ID 0x3f
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Stage ID 0x40
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Ruins (MP)
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Skedar (MP)
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Stage ID 0x4e
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Deep Sea
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Chicago
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Complex (MP)
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Air Force One
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Stage ID 0x23
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Maian SOS
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Retaking the Institute
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Stage IDs 0x24 and 0x2b
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Skedar Ruins
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Stage ID 0x14
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// WAR!
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Escape
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Stage ID 0x4d
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Mr. Blonde's Revenge
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Defection
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
// Characters
#define CHR_CASS 0x24
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@@ -2,7 +2,7 @@
// Stage ID 0x18
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Ravine (MP)
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Extraction
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
// Characters
#define CHR_DRCAROLL 0x00
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@@ -2,7 +2,7 @@
// Stage ID 0x2e
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Duel
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
// Characters
#define CHR_GUARD 0x00
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@@ -2,7 +2,7 @@
// Crash Site
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
// Characters
#define CHR_ELVIS 0x00
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@@ -2,7 +2,7 @@
// Stage ID 0x28
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Air Base
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
// Characters
#define CHR_STEWARDESS 0x38
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@@ -2,7 +2,7 @@
// Pipes (MP)
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// G5 Building (MP)
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Pelagic II
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
// Characters
#define CHR_ELVIS 0x00
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@@ -2,7 +2,7 @@
// G5 Building
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
// Characters
#define CHR_CLOAK_1A 0x00 // first room
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@@ -2,7 +2,7 @@
// Stage ID 0x1a
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// CI Training
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
// Characters
#define CHR_CARRINGTON 0x00
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@@ -2,7 +2,7 @@
// Investigation
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
// Characters
#define CHR_DRCAROLL 0x39
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@@ -2,7 +2,7 @@
// Villa
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
// Characters
#define CHR_SNIPER1 0x00
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@@ -2,7 +2,7 @@
// Defense
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
// Characters
#define CHR_CARRINGTON 0x00
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@@ -2,7 +2,7 @@
// Temple (MP)
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Stage ID 0x50
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Attack Ship
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
// Characters
#define CHR_ELVIS 0x00
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@@ -2,7 +2,7 @@
// Stage ID 0x36
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Rescue
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
// Characters
#define CHR_ALIEN 0x38
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@@ -2,7 +2,7 @@
// Infiltration
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
// Characters
#define CHR_MECHANIC 0x30
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@@ -2,7 +2,7 @@
// Base (MP)
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Sewers (MP)
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
+1 -1
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@@ -2,7 +2,7 @@
// Felicity (MP)
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Fortress (MP)
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
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@@ -2,7 +2,7 @@
// Villa (MP)
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
+1 -1
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@@ -2,7 +2,7 @@
// Stage ID 0x46
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
+1 -1
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@@ -2,7 +2,7 @@
// Grid (MP)
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
+1 -1
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@@ -2,7 +2,7 @@
// Stage ID 0x48
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
+1 -1
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@@ -2,7 +2,7 @@
// Stage ID 0x49
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
+1 -1
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@@ -2,7 +2,7 @@
// Stage ID 0x4a
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
+1 -1
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@@ -2,7 +2,7 @@
// Stage ID 0x4b
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
+1 -1
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@@ -2,7 +2,7 @@
// Stage ID 0x3a
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
+1 -1
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@@ -2,7 +2,7 @@
// Stage ID 0x4c
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
+1 -1
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@@ -2,7 +2,7 @@
// Area 52 (MP)
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
+1 -1
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@@ -2,7 +2,7 @@
// Warehouse (MP)
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];
+1 -1
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@@ -2,7 +2,7 @@
// Car Park (MP)
//
#include "../include/setup.h"
#include "../include/stagesetup.h"
u8 intro[];
u8 props[];

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