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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-05 04:19:37 -04:00
Decompile gamefileLoad
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@@ -4,15 +4,15 @@
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#include "data.h"
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#include "types.h"
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u32 savefileHasFlag(u32 value);
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void savefileSetFlag(u32 value);
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void savefileUnsetFlag(u32 value);
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void savefilePrintFlags(void);
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void savefileApplyOptions(struct savefile_solo *file);
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void savefileLoadDefaults(struct savefile_solo *file);
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s32 func0f10fac8(s32 arg0);
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u32 gamefileHasFlag(u32 value);
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void gamefileSetFlag(u32 value);
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void gamefileUnsetFlag(u32 value);
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void gamefilePrintFlags(void);
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void gamefileApplyOptions(struct gamefile *file);
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void gamefileLoadDefaults(struct gamefile *file);
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s32 gamefileLoad(s32 arg0);
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s32 func0f10feac(s32 arg0, s32 arg1, u16 arg2);
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void savefileGetOverview(char *arg0, char *name, u8 *stage, u8 *difficulty, u32 *time);
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void gamefileGetOverview(char *arg0, char *name, u8 *stage, u8 *difficulty, u32 *time);
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bool func0f1106c8(void);
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u32 func0f110720(void);
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u32 func0f11080c(void);
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