Decompile gamefileLoad

This commit is contained in:
Ryan Dwyer
2021-09-13 21:09:26 +10:00
parent aa9c63c016
commit c95f4a67f2
27 changed files with 509 additions and 925 deletions
+8 -8
View File
@@ -4,15 +4,15 @@
#include "data.h"
#include "types.h"
u32 savefileHasFlag(u32 value);
void savefileSetFlag(u32 value);
void savefileUnsetFlag(u32 value);
void savefilePrintFlags(void);
void savefileApplyOptions(struct savefile_solo *file);
void savefileLoadDefaults(struct savefile_solo *file);
s32 func0f10fac8(s32 arg0);
u32 gamefileHasFlag(u32 value);
void gamefileSetFlag(u32 value);
void gamefileUnsetFlag(u32 value);
void gamefilePrintFlags(void);
void gamefileApplyOptions(struct gamefile *file);
void gamefileLoadDefaults(struct gamefile *file);
s32 gamefileLoad(s32 arg0);
s32 func0f10feac(s32 arg0, s32 arg1, u16 arg2);
void savefileGetOverview(char *arg0, char *name, u8 *stage, u8 *difficulty, u32 *time);
void gamefileGetOverview(char *arg0, char *name, u8 *stage, u8 *difficulty, u32 *time);
bool func0f1106c8(void);
u32 func0f110720(void);
u32 func0f11080c(void);