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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-29 07:32:16 -04:00
Decompile currentPlayerAssumeChrForAnti
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@@ -193,10 +193,10 @@ bool func0f04a7dc(u32 chrnum, struct chrdata *chr, f32 distance, s32 padnum);
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bool func0f04a848(u8 chrnum, struct chrdata *chr, f32 distance, struct coord *pos, s16 *room);
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u32 chrIsInLoadedRoom(struct chrdata *chr);
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u32 func0f04aeb0(void);
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bool func0f04af84(f32 chrwidth, struct coord *pos, s16 *rooms, f32 arg3, bool arg4, bool arg5, bool arg6);
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bool func0f04af84(f32 chrwidth, struct coord *pos, s16 *rooms, f32 angle, bool arg4, bool arg5, bool arg6);
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struct prop *chrSpawnAtCoord(s32 body, s32 head, struct coord *pos, s16 *room, f32 arg4, u8 *ailist, u32 flags);
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bool func0f04b658(struct chrdata *chr);
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bool chrMoveToPos(struct chrdata *chr, struct coord *pos, s16 *room, f32 arg3, bool allowonscreen);
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bool chrMoveToPos(struct chrdata *chr, struct coord *pos, s16 *room, f32 angle, bool allowonscreen);
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bool chrCheckCoverOutOfSight(struct chrdata *chr, s32 covernum, bool arg2);
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s32 func0f04ba34(struct chrdata *chr, u16 arg1, u32 arg2);
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u32 func0f04bffc(struct chrdata *chr, s32 arg1, s32 arg2);
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@@ -254,7 +254,7 @@ void chrTickKneel(struct chrdata *chr);
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void chrFadeCorpse(struct chrdata *chr);
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void chrEnableReap(struct chrdata *chr);
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void chrTickTest(struct chrdata *chr);
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void func0f03e538(struct chrdata *chr, f32 arg1);
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void func0f03e538(struct chrdata *chr, f32 angle);
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f32 func0f03e578(struct chrdata *chr);
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void func0f03e5b0(struct chrdata *chr, f32 arg1);
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void chrResetAimEndProperties(struct chrdata *chr);
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@@ -14,7 +14,7 @@ f32 func0f0b69d0(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop, s16
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f32 func0f0b72a8(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop);
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void func0f0b72dc(void);
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void func0f0b77cc(void);
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u32 func0f0b7c60(void);
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bool currentPlayerAssumeChrForAnti(struct chrdata *chr, s32 param_2);
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void func0f0b802c(void);
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void func0f0b85a0(f32 *floats, struct coord *pos);
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void func0f0b85f8(void);
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@@ -331,6 +331,8 @@ struct modeldata_root { // type 0x01
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struct coord unk34;
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struct coord unk40; // "2" version of unk24
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struct coord unk4c; // "2" version of unk34
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u32 unk58;
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u32 unk5c;
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};
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struct modeldata_partid { // type 0x12
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