Decompile playerTickChrBody

This commit is contained in:
Ryan Dwyer
2022-01-17 12:20:17 +10:00
parent cff5ff6609
commit ca55385682
16 changed files with 337 additions and 1402 deletions
+3 -3
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@@ -57,9 +57,9 @@ void bgunCalculateBlend(s32 hand);
u32 bgun0f09d550(void);
void bgun0f09d8dc(f32 breathing, f32 arg1, f32 arg2, f32 arg3, f32 arg4);
bool bgun0f09dd7c(void);
u32 bgun0f09ddcc(void);
u8 *bgun0f09ddec(void);
u32 bgun0f09ddfc(void);
u32 bgunGetGunMemType(void);
u8 *bgunGetGunMem(void);
u32 bgunCalculateGunMemCapacity(void);
void bgun0f09df50(void);
void bgun0f09df64(s32 weaponnum);
void bgun0f09df9c(void);
+2 -2
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@@ -11,9 +11,9 @@ void currentPlayerResetToDefault(void);
bool currentPlayerAssumeChrForAnti(struct chrdata *chr, s32 param_2);
void currentPlayerSpawn(void);
void func0f0b85a0(struct playerbond *pb, struct coord *pos);
void func0f0b85f8(void);
void playersTickAllChrBodies(void);
void currentPlayerChooseBodyAndHead(s32 *bodynum, s32 *headnum, s32 *arg2);
void func0f0b8ba0(void);
void playerTickChrBody(void);
void func0f0b9538(void);
void currentPlayerTickMpSwirl(void);
void currentPlayerExecutePreparedWarp(void);
+2 -2
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@@ -4,9 +4,9 @@
#include "data.h"
#include "types.h"
void func0f1a7560(void *ptr, u16 fileid, u32 arg2, void *arg3, s32 arg4, bool arg5);
void func0f1a7560(void *ptr, u16 fileid, u32 arg2, void *arg3, s32 *arg4, bool arg5);
void modelPromoteTypeToPointer(struct modelfiledata *filedata);
void *func0f1a7794(u16 fileid, u8 *arg1, s32 arg2, s32 arg3);
struct modelfiledata *func0f1a7794(u16 fileid, u8 *arg1, s32 arg2, s32 *arg3);
void *fileLoad(u16 fileid);
#endif
+2 -2
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@@ -26,10 +26,10 @@ u32 func0f17218c(void);
u32 func0f172554(void);
u32 func0f1729f8(void);
u32 func0f172b5c(void);
u32 func0f172e70(void);
void func0f172e70(s32 *arg0, void *arg1, s32 arg2);
u32 func0f172e8c(void);
u32 func0f172f44(void);
u32 func0f172f54(void);
void func0f172f54(s32 *arg0);
void func0f172f5c(Gfx *gdl, s32 arg1, s32 arg2);
void func0f173010(u32 *texturenum, u32 arg1, u32 arg2);
u32 func0f173434(void);
+2 -2
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@@ -2469,7 +2469,7 @@ struct gunctrl {
/*0x1583*/ u8 passivemode : 1;
/*0x1584*/ s32 gunmemnew;
/*0x1588*/ s32 gunmemtype;
/*0x158c*/ void *unk158c;
/*0x158c*/ u8 *gunmem;
/*0x1590*/ u32 unk1590;
/*0x1594*/ struct modelfiledata *unk1594;
/*0x1598*/ s32 unk1598;
@@ -2906,7 +2906,7 @@ struct player {
/*0x1bb0*/ struct coord cam_pos;
/*0x1bbc*/ struct coord cam_look;
/*0x1bc8*/ struct coord cam_up;
/*0x1bd4*/ u32 unk1bd4;
/*0x1bd4*/ u8 *gunmem2;
/*0x1bd8*/ s32 autocontrol_x;
/*0x1bdc*/ s32 autocontrol_y;
/*0x1be0*/ f32 cachedlookahead;