mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-27 06:44:48 -04:00
Decompile playerTickChrBody
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@@ -57,9 +57,9 @@ void bgunCalculateBlend(s32 hand);
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u32 bgun0f09d550(void);
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void bgun0f09d8dc(f32 breathing, f32 arg1, f32 arg2, f32 arg3, f32 arg4);
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bool bgun0f09dd7c(void);
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u32 bgun0f09ddcc(void);
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u8 *bgun0f09ddec(void);
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u32 bgun0f09ddfc(void);
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u32 bgunGetGunMemType(void);
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u8 *bgunGetGunMem(void);
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u32 bgunCalculateGunMemCapacity(void);
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void bgun0f09df50(void);
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void bgun0f09df64(s32 weaponnum);
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void bgun0f09df9c(void);
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@@ -11,9 +11,9 @@ void currentPlayerResetToDefault(void);
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bool currentPlayerAssumeChrForAnti(struct chrdata *chr, s32 param_2);
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void currentPlayerSpawn(void);
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void func0f0b85a0(struct playerbond *pb, struct coord *pos);
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void func0f0b85f8(void);
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void playersTickAllChrBodies(void);
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void currentPlayerChooseBodyAndHead(s32 *bodynum, s32 *headnum, s32 *arg2);
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void func0f0b8ba0(void);
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void playerTickChrBody(void);
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void func0f0b9538(void);
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void currentPlayerTickMpSwirl(void);
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void currentPlayerExecutePreparedWarp(void);
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@@ -4,9 +4,9 @@
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#include "data.h"
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#include "types.h"
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void func0f1a7560(void *ptr, u16 fileid, u32 arg2, void *arg3, s32 arg4, bool arg5);
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void func0f1a7560(void *ptr, u16 fileid, u32 arg2, void *arg3, s32 *arg4, bool arg5);
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void modelPromoteTypeToPointer(struct modelfiledata *filedata);
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void *func0f1a7794(u16 fileid, u8 *arg1, s32 arg2, s32 arg3);
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struct modelfiledata *func0f1a7794(u16 fileid, u8 *arg1, s32 arg2, s32 *arg3);
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void *fileLoad(u16 fileid);
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#endif
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@@ -26,10 +26,10 @@ u32 func0f17218c(void);
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u32 func0f172554(void);
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u32 func0f1729f8(void);
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u32 func0f172b5c(void);
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u32 func0f172e70(void);
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void func0f172e70(s32 *arg0, void *arg1, s32 arg2);
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u32 func0f172e8c(void);
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u32 func0f172f44(void);
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u32 func0f172f54(void);
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void func0f172f54(s32 *arg0);
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void func0f172f5c(Gfx *gdl, s32 arg1, s32 arg2);
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void func0f173010(u32 *texturenum, u32 arg1, u32 arg2);
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u32 func0f173434(void);
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+2
-2
@@ -2469,7 +2469,7 @@ struct gunctrl {
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/*0x1583*/ u8 passivemode : 1;
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/*0x1584*/ s32 gunmemnew;
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/*0x1588*/ s32 gunmemtype;
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/*0x158c*/ void *unk158c;
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/*0x158c*/ u8 *gunmem;
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/*0x1590*/ u32 unk1590;
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/*0x1594*/ struct modelfiledata *unk1594;
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/*0x1598*/ s32 unk1598;
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@@ -2906,7 +2906,7 @@ struct player {
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/*0x1bb0*/ struct coord cam_pos;
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/*0x1bbc*/ struct coord cam_look;
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/*0x1bc8*/ struct coord cam_up;
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/*0x1bd4*/ u32 unk1bd4;
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/*0x1bd4*/ u8 *gunmem2;
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/*0x1bd8*/ s32 autocontrol_x;
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/*0x1bdc*/ s32 autocontrol_y;
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/*0x1be0*/ f32 cachedlookahead;
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