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https://gitlab.com/ryandwyer/perfect-dark
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Decompile currentPlayerRemoveInvItem
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@@ -6,7 +6,7 @@
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void currentPlayerClearInventory(void);
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u32 func0f11165c(void);
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void func0f11179c(struct invitem *item);
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u32 func0f1118cc(void);
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void currentPlayerRemoveInvItem(struct invitem *item);
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struct invitem *currentPlayerGetUnusedInvItem(void);
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void currentPlayerSetAllGuns(bool enable);
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struct invitem *currentPlayerGetWeaponInvItem(s32 weaponnum);
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+1
-1
@@ -5086,7 +5086,7 @@ struct invitem {
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};
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/*0x0c*/ struct invitem *next;
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/*0x10*/ u32 unk10;
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/*0x10*/ struct invitem *prev;
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};
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#endif
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