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Decompile currentPlayerRemoveInvItem
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@@ -6,7 +6,7 @@
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void currentPlayerClearInventory(void);
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u32 func0f11165c(void);
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void func0f11179c(struct invitem *item);
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u32 func0f1118cc(void);
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void currentPlayerRemoveInvItem(struct invitem *item);
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struct invitem *currentPlayerGetUnusedInvItem(void);
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void currentPlayerSetAllGuns(bool enable);
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struct invitem *currentPlayerGetWeaponInvItem(s32 weaponnum);
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