mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-03 18:35:52 -04:00
Decompile abmagReset
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@@ -164,7 +164,7 @@ void currentPlayerGiveAmmoForWeapon(u32 weaponnum, u32 func, u32 quantity);
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u32 func0f0a9b10(void);
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u32 func0f0a9b68(void);
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u32 func0f0a9d2c(void);
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void func0f0a9d94(u32 *arg0);
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void abmagReset(struct abmag *abmag);
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u32 func0f0a9da8(void);
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u32 func0f0a9fc0(void);
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Gfx *hudRenderAmmo(Gfx *gdl);
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+25
-19
@@ -1719,6 +1719,14 @@ struct beam {
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/*0x28*/ f32 dist;
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};
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struct abmag {
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u16 unk00;
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u16 unk02;
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u8 unk04;
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u8 unk05;
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u16 alignment;
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};
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// The first 4 bytes of the hand struct
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struct shorthand {
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u8 weaponnum;
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@@ -2081,23 +2089,22 @@ struct hand {
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/*0x0d7c*/ u32 unk0d7c;
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/*0x0d80*/ struct remoteminething *unk0d80;
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/*0x0d84*/ struct audiohandle *audiohandle;
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/*0x0d88*/ u32 unk0d88;
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/*0x0d8c*/ u32 unk0d8c;
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/*0x0d90*/ u32 unk0d90;
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/*0x0d94*/ u32 unk0d94;
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/*0x0d98*/ u32 unk0d98;
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/*0x0d9c*/ u32 unk0d9c;
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/*0x0da0*/ u32 unk0da0;
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/*0x0da4*/ u32 unk0da4;
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/*0x0da8*/ u32 unk0da8;
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/*0x0dac*/ u32 unk0dac;
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/*0x0db0*/ u32 unk0db0;
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/*0x0db4*/ u32 unk0db4;
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/*0x0db8*/ f32 unk0db8;
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/*0x0dbc*/ u32 unk0dbc;
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/*0x0dc0*/ u32 unk0dc0;
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/*0x0dc4*/ u32 unk0dc4;
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/*0x0dc8*/ u32 unk0dc8;
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/*0x0d88*/ u32 ispare4;
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/*0x0d8c*/ u32 ispare5;
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/*0x0d90*/ u32 ispare6;
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/*0x0d94*/ u32 ispare7;
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/*0x0d98*/ u32 ispare8;
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/*0x0d9c*/ u32 ispare9;
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/*0x0da0*/ u32 ispare10;
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/*0x0da4*/ f32 fspare1;
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/*0x0da8*/ f32 fspare2;
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/*0x0dac*/ f32 fspare3;
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/*0x0db0*/ f32 fspare4;
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/*0x0db4*/ f32 fspare5;
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/*0x0db8*/ f32 gunsmokepoint;
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/*0x0dbc*/ u32 fspare7;
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/*0x0dc0*/ u32 fspare8;
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/*0x0dc4*/ struct abmag abmag;
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/*0x0dcc*/ u32 unk0dcc;
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/*0x0dd0*/ u32 unk0dd0;
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/*0x0dd4*/ u32 unk0dd4;
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@@ -2150,8 +2157,7 @@ struct gunctrl {
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/*0x15d0*/ u32 unk15d0;
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/*0x15d4*/ u32 unk15d4;
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/*0x15d8*/ u32 unk15d8;
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/*0x15dc*/ u32 unk15dc;
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/*0x15e0*/ u32 unk15e0;
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/*0x15dc*/ struct abmag abmag;
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/*0x15e4*/ s8 ammotypes[2];
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/*0x15e6*/ u8 unk15e6;
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/*0x15e7*/ u8 unk15e7;
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